Research

  • Scalable physically-based rendering
  • Perceptually-based rendering and modeling
  • Material perception, recognition and acquisition
  • Image-based rendering and texturing
  • Parallel graphics algorithms

Education

  • PhD, EECS, Massachusetts Institute of Technology
  • SM, EECS, Massachusetts Institute of Technology
  • BTech, CS & Eng., Indian Institute of Technology, Bombay

Awards

  • CACM Research Highlight, 2012
  • James and Mary Tien Excellence in Teaching Award, College of Engineering, 2009
  • NSF CAREER Award, 2007
  • James and Mary Tien Excellence in Teaching Award, College of Engineering, 2006
  • Affinito-Stewart Award, PCCW, 2005
  • MIT EECS Masters Award

Recent Publications

Inverse Volume Rendering with Material Dictionaries
SIGGRAPH Asia '13

OpenSurfaces: A Richly Annotated Catalog of Surface Appearance
SIGGRAPH '13

Modular Flux Transfer: Efficient Rendering of High-Resolution Volumes with Repeated Structures
SIGGRAPH '13

User-assisted Image Compositing for Photographic Lighting
SIGGRAPH '13

Photometric Ambient Occlusion
CVPR '13 (Oral)

Understanding the Role of Phase Function in Translucent Appearance
TOG '13

Complete List of Publications...

Professional Activities

Courses

  • CS5625, Cornell's Advanced Interactive Graphics (Spring 13, Spring 12)
  • CS4620/4621/5620/5621, Cornell's Introduction to Graphics and Practicum (Fall 12, Fall 11)
  • CS5620, Cornell's advanced interactive graphics course (Fall 09)
  • CS6620, Cornell's graduate advanced rendering graphics course (Spring 09)
  • CS 3410, Cornell's Systems Programming (Fall 08)
  • CS 7690, Cornell's Graphics Seminar (Spring 13, Spring 12, Spring 09)
  • CS 316, Cornell's Systems Programming (Fall 07)
  • CS467/468, Cornell's Graphics II and Graphics Practicum (Spring 07, Spring 06, Spring 04)
  • CS665, Cornell's graduate advanced interactive graphics course (Spring 08, Fall 06, Fall 04, Fall 03)
  • ENGRG 150, Freshman advising (Fall 06)
  • CS 718, Computer Graphics Seminar (Spring 07, Fall 04, Fall 03, Spring 03)
  • Reusing Shading for Interactive Global Illumination (Game Developers Conference 04)
  • Advanced Global Illumination (SIGGRAPH 02, SIGGRAPH 01)
  • CS517, Cornell's graduate advanced graphics course (Fall 02, Fall 01)
  • CS417 and CS 418, Cornell's introductory graphics course and practicum (Spring 02, Spring 01, Spring 00)