This page contains all of the pre-recorded video lessons posted so far, with the most
recent posting listed first. It is, for all intents and purposes, the textbook of this
course. You are expected to keep up with these videos. Each
class session will indicate the videos that we
will have expected you to watch by that point.
We do apologize about the quality of these videos. These are not the professional,
YouTube style videos that we made for 1110. For the most part it is your instructor
talking through slides. That is because we chose to focus this semester on improving
the game engine technology, and not on making the fanciest videos possible.
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It is time to start thinking about how to implement your project. In this video, we talk about how to take this big project and break it up into smaller prototypes.
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in our final video on game mechanics, we address the issue of game balance. In particular, we show it is tightly connected to your game economy.
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In our second video on game mechanics, we look at the nature of uncertainty and risk. While it is fine to have randomness in your game, it should be handled appropriately.
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Before you start to program your game, you need a better understanding of how it is actually played. In this video we take a deeper look at how game mechanics work. This is the first of a series on rules.
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As you begin work on your game, understand that not everyone will be programming. In this video we show how we devide up game development to take advantage of your multidisciplinary team.
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