Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located: Zoom or in person. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 18. Nondigital Prototype
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This class is a continuation of the nondigital prototype presentations. See the instructions for the presentation sechedule. More › |
February 18, 2022 | Upson 142 | DELIVERABLE |
Feb. 16. Milestones
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While most of the week is being spent on the nondigital prototype, you do have another document due this weekend. The purpose of this lab is to give you some time to work on this document. More › |
February 16, 2022 | Phillips 203 | ENGRC |
Feb. 16. Nondigital Prototype
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Our first official deliverable is the nondigital prototype. You will present your artifact in class and we will play it as you watch. See the instructions for the presentation sechedule. More › |
February 16, 2022 | Upson 142 | DELIVERABLE |
Feb. 14. 2D Animation
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Scene graphs are obviously important for UI elements. But should you use them everywhere in your game. In this lecture we show why they are useful for basic animation as well. More › |
February 14, 2022 | Upson 142 | LECTURE |
Feb. 11. Scene Graphs
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For students from the introductory course, scene graphs are one of the biggest changes in the new engine. They provide a stuctured way to organize your images and textures, beyond drawing directly to a sprite batch. More › |
February 11, 2022 | Upson 142 | LECTURE |