CUGL Engine

CUGL Engine LibGDX is the game engine that we will be using for this class. This page is a list of links and tutorials to hep you with using this engine. While primarily for programmers, it is good for designers to peruse this page as well.

C++ Tutorials

C++ Tutorials This year we will not be spending time in class on C++. It takes up too much time and everyone learns from doing anyway. Therefore, we have created several tutorials for you to look at so that you can get started right away.


GitHub We ask that all groups use the Cornell Git repository for their game this semester. It keeps your game project in a single, easy to reference place. It also makes it easy for you to add course staff to your repository.


EdStem We are not using Discord this semester, as the University requires for us to go through an approval process to use it. Instead, we will use Ed Discussions for all questions regarding the project or assignments. This forum will see heavy use the first few weeks as we work on the labs, and will be less important later.

Style Guide

Style Guide All design documents created for this course must obey certain rules, which are common to technical writing. This page outlines some of the most important rules for this course. You should review this page before submitting any document.