Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located: Zoom or in person. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 9. Concept Workshop
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With your concept document due this weekend, this ENGRC is designed to give you some time to work on this document. We recommend you spend this time thinking about your competitive analysis, as it is one of the more important parts of this document. More › |
February 9, 2022 | Phillips 203 | ENGRC |
Feb. 9. Architecture Revisited
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As you get started on your project, it is time to start talking about software. This lecture gives an overview of CUGL and provides a lot of motivation for the lessons that follow. More › |
February 9, 2022 | Upson 142 | LECTURE |
Feb. 7. Gameplay Modeling
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The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software. More › |
February 7, 2022 | Upson 142 | LECTURE |
Feb. 4. Pitch Session
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This class is a continuation of the previous critique session. We wiil call on groups that we did not call on before. More › |
February 4, 2022 | Zoom | CRITIQUE |
Feb. 2. Idea Formation
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This ENGRC is designed to give you time to work on your ideas for your game. Technically, this is a little late, as we already had our first pitch session before this lab. But there is also the write-up due this weekend. More › |
February 2, 2022 | Zoom | ENGRC |