Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located: Zoom or in person. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Feb. 9. Concept Workshop

Concept Workshop

With your concept document due this weekend, this ENGRC is designed to give you some time to work on this document. We recommend you spend this time thinking about your competitive analysis, as it is one of the more important parts of this document.    More ›

February 9, 2022 Phillips 203 ENGRC

Feb. 9. Architecture Revisited

Architecture Revisited

As you get started on your project, it is time to start talking about software. This lecture gives an overview of CUGL and provides a lot of motivation for the lessons that follow.    More ›

February 9, 2022 Upson 142 LECTURE

Feb. 7. Gameplay Modeling

Gameplay Modeling

The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software.    More ›

February 7, 2022 Upson 142 LECTURE

Feb. 4. Pitch Session

Pitch Session

This class is a continuation of the previous critique session. We wiil call on groups that we did not call on before.    More ›

February 4, 2022 Zoom CRITIQUE

Feb. 2. Idea Formation

Idea Formation

This ENGRC is designed to give you time to work on your ideas for your game. Technically, this is a little late, as we already had our first pitch session before this lab. But there is also the write-up due this weekend.    More ›

February 2, 2022 Zoom ENGRC