Index
All Classes and Interfaces|All Packages|Constant Field Values
I
- illum - Variable in class edu.cornell.gdiac.graphics.obj.MaterialInfo
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The illumination setting
- ILLUM_UNIFORM - Static variable in class edu.cornell.gdiac.graphics.shaders.ObjShader
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The illum uniform
- incident(float, float, float) - Method in class edu.cornell.gdiac.math.Path2
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Returns true if the given point is on the path.
- incident(float, float, float) - Method in class edu.cornell.gdiac.math.Poly2
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Returns true if this polygon contains the given point.
- incident(Vector2, float) - Method in class edu.cornell.gdiac.math.Path2
-
Returns true if the given point is on the path.
- incident(Vector2, float) - Method in class edu.cornell.gdiac.math.Poly2
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Returns true if the given point is on the boundary of this polygon.
- index - Variable in class edu.cornell.gdiac.graphics.obj.ModelInfo.Group
-
The smoothing index of for this render group (the OBJ s value)
- Index() - Constructor for class edu.cornell.gdiac.assets.AssetDirectory.Index
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Creates a new, empty directory index
- indexCount() - Method in class edu.cornell.gdiac.graphics.obj.ObjMesh
-
Returns the number of indices in this mesh
- indexCount() - Method in class edu.cornell.gdiac.graphics.SpriteMesh
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Returns the number of indices in this mesh
- indexSize() - Method in class edu.cornell.gdiac.math.Path2
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Returns the number of indices in a path.
- indexSize() - Method in class edu.cornell.gdiac.math.Poly2
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Returns the number of indices in the polygon.
- indices - Variable in class edu.cornell.gdiac.graphics.obj.ModelInfo.Group
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The render group shape represented as indexed vertices
- indices - Variable in class edu.cornell.gdiac.graphics.obj.ObjMesh
-
The indices for this mesh
- indices - Variable in class edu.cornell.gdiac.graphics.SpriteMesh
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The indices for this mesh
- indices - Variable in class edu.cornell.gdiac.math.Poly2
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The vector of indices in the triangulation
- indxBuffer - Variable in class edu.cornell.gdiac.graphics.VertexBuffer
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The index buffer handle
- infos - Variable in class edu.cornell.gdiac.graphics.obj.MaterialLib
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The materials specifications for this library.
- INITIAL_CAPACITY - Static variable in class edu.cornell.gdiac.graphics.SpriteBatch.LayoutPool
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The initial number of contexts
- insertAnchor(float) - Method in class edu.cornell.gdiac.math.Spline2
-
Inserts a new anchor point at parameter tp.
- insertSource(int, AudioSource) - Method in interface edu.cornell.gdiac.audio.MusicQueue
-
Inserts the source at the given position.
- INTERIOR - Enum constant in enum class edu.cornell.gdiac.math.PathFactory.Traversal
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Traverse the individual triangles in the standard tesselation.
- internalFormat() - Method in enum class edu.cornell.gdiac.graphics.Texture2D.PixelFormat
-
Returns the internal format for the pixel format
- intersect(Scissor) - Method in class edu.cornell.gdiac.graphics.Scissor
-
Intersects the given scissor mask with this one.
- INVALID_OFFSET - Static variable in class edu.cornell.gdiac.graphics.UniformBuffer
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The position of an invalid buffer block offset
- invalidate() - Method in class edu.cornell.gdiac.graphics.TextLayout
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Invalidates the text layout
- isActive() - Method in class edu.cornell.gdiac.graphics.Texture2D
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Returns true if this texture is currently active.
- isActive() - Method in class edu.cornell.gdiac.graphics.UniformBuffer
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Returns true if this uniform buffer is currently active.
- isActive() - Method in class edu.cornell.gdiac.physics2.Obstacle
-
Returns true if the body is active
- isActive() - Method in class edu.cornell.gdiac.util.Controllers
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Returns the active status of this wrapper
- isActive(String) - Method in class edu.cornell.gdiac.audio.SoundEffectManager
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Returns true if the sound instance is currently active
- isAwake() - Method in class edu.cornell.gdiac.physics2.Obstacle
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Returns true if the body is awake
- isBaseline(int) - Static method in class edu.cornell.gdiac.graphics.TextAlign
-
Returns true if this alignment is baseline (vertical) aligned
- isBlendingEnabled() - Method in class edu.cornell.gdiac.graphics.SpriteBatch
-
Returns whether this sprite batch supports color blending
- isBottom(int) - Static method in class edu.cornell.gdiac.graphics.TextAlign
-
Returns true if this alignment is bottom (vertical) aligned
- isBound() - Method in class edu.cornell.gdiac.graphics.RenderTarget
-
Returns true if this frame buffer is currently bound.
- isBound() - Method in class edu.cornell.gdiac.graphics.Texture2D
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Returns true if this texture is currently bound.
- isBound() - Method in class edu.cornell.gdiac.graphics.VertexBuffer
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Returns true if this vertex is currently bound.
- isBullet() - Method in class edu.cornell.gdiac.physics2.Obstacle
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Returns true if this body is a bullet
- isCenter(int) - Static method in class edu.cornell.gdiac.graphics.TextAlign
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Returns true if this alignment is centered horizontally.
- isClosed() - Method in class edu.cornell.gdiac.math.Spline2
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Returns true if the spline is closed.
- isComposable() - Method in class edu.cornell.gdiac.graphics.SpriteMesh
-
Returns true if this mesh can be composed in a
SpriteBatch
. - isConnected() - Method in class edu.cornell.gdiac.util.XBoxController
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Returns true if this Controller is still connected
- isConvex() - Method in class edu.cornell.gdiac.math.Path2
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Returns true if this path defines a convex shape.
- isCorner(int) - Method in class edu.cornell.gdiac.math.Path2
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Returns true if the point at the given index is a corner
- isDirty() - Method in class edu.cornell.gdiac.physics2.Obstacle
-
Returns true if the shape information must be updated.
- isDrawing() - Method in class edu.cornell.gdiac.graphics.SpriteBatch
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Returns true if this sprite batch is actively drawing.
- isFixedRotation() - Method in class edu.cornell.gdiac.physics2.Obstacle
-
Returns true if this body be prevented from rotating
- isLeft(int) - Static method in class edu.cornell.gdiac.graphics.TextAlign
-
Returns true if this alignment is left (horizontal) aligned
- isMiddle(int) - Static method in class edu.cornell.gdiac.graphics.TextAlign
-
Returns true if this alignment is centered vertically.
- isMono - Variable in class edu.cornell.gdiac.assets.MusicQueueLoader.MusicQueueParameters
-
Whether the audio sources in this buffer are required to be mono.
- isMono() - Method in interface edu.cornell.gdiac.audio.MusicQueue
-
Returns true if this is a mono music stream.
- isMono() - Method in interface edu.cornell.gdiac.audio.SoundEffect
-
Returns true if this is a mono audio asset.
- isPlaying(long) - Method in interface edu.cornell.gdiac.audio.SoundEffect
-
Returns true if the given instance is actively playing
- isRemoved() - Method in class edu.cornell.gdiac.physics2.Obstacle
-
Returns true if our object has been flagged for garbage collection
- isRight(int) - Static method in class edu.cornell.gdiac.graphics.TextAlign
-
Returns true if this alignment is right (horizontal) aligned
- isSelected() - Method in class edu.cornell.gdiac.physics2.ObstacleSelector
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Returns true if a physics body is currently selected
- isSensor() - Method in class edu.cornell.gdiac.physics2.Obstacle
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Returns true if this object is a sensor.
- isSleepingAllowed() - Method in class edu.cornell.gdiac.physics2.Obstacle
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Returns false if this body should never fall asleep
- isSmooth(int) - Method in class edu.cornell.gdiac.math.Spline2
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Returns the smoothness for the anchor point at the given index.
- isTop(int) - Static method in class edu.cornell.gdiac.graphics.TextAlign
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Returns true if this alignment is top (vertical) aligned
- isValid() - Method in class edu.cornell.gdiac.assets.WidgetValue
-
Returns true if this widget value is valid.
- isVibrating() - Method in class edu.cornell.gdiac.util.XBoxController
-
Returns true if the controller is currently rumbling
- iterator() - Method in class edu.cornell.gdiac.util.PooledList
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Returns an iterator over the list values
All Classes and Interfaces|All Packages|Constant Field Values