Index
All Classes and Interfaces|All Packages|Constant Field Values
L
- layout() - Method in class edu.cornell.gdiac.graphics.TextLayout
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Arranges the text according to the given font and settings
- LayoutPool() - Constructor for class edu.cornell.gdiac.graphics.SpriteBatch.LayoutPool
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Creates a LayoutPool with the default initial capacity.
- LayoutPool(int) - Constructor for class edu.cornell.gdiac.graphics.SpriteBatch.LayoutPool
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Creates a LayoutPool with the given initial capacity.
- left - Static variable in class edu.cornell.gdiac.graphics.TextAlign
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The constant for left horizontal alignment
- leftTurn() - Method in class edu.cornell.gdiac.math.Path2
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Returns the number of left turns in this path.
- libraries - Variable in class edu.cornell.gdiac.assets.ObjModelLoader.ModelParameters
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The file/key mappings for the material libraries
- libraries - Variable in class edu.cornell.gdiac.graphics.obj.ModelInfo
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The imported libraries
- LightMap() - Constructor for class edu.cornell.gdiac.graphics.obj.MaterialInfo.LightMap
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Creates a default TextureInfo.
- LIGHTPOS_UNIFORM - Static variable in class edu.cornell.gdiac.graphics.shaders.ObjShader
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The light postion uniform
- listIterator(int) - Method in class edu.cornell.gdiac.util.PooledList
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Returns a list iterator over the list values
- load(Texture, SpriteSheetLoader.SpriteSheetParameters) - Method in class edu.cornell.gdiac.assets.SpriteSheetLoader
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Loads a sprite sheet from the given texture and parameters.
- load(Texture, TextureRegionLoader.TextureRegionParameters) - Method in class edu.cornell.gdiac.assets.TextureRegionLoader
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Loads a texture region from the given texture and parameters.
- loadAssets() - Method in class edu.cornell.gdiac.assets.AssetDirectory
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Loads all assets defined by the asset directory
- loadAsync(AssetManager, String, FileHandle, AudioSourceLoader.AudioSourceParameters) - Method in class edu.cornell.gdiac.assets.AudioSourceLoader
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Loads thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, DirectoryLoader.DirectoryLoaderParameters) - Method in class edu.cornell.gdiac.assets.DirectoryLoader
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Loads thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, JsonValueLoader.JsonValueParameters) - Method in class edu.cornell.gdiac.assets.JsonValueLoader
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Loads thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, MaterialLibLoader.MaterialLibParameters) - Method in class edu.cornell.gdiac.assets.MaterialLibLoader
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Loads the thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, MusicLoader.MusicParameters) - Method in class edu.cornell.gdiac.assets.MusicLoader
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Loads the thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, MusicQueueLoader.MusicQueueParameters) - Method in class edu.cornell.gdiac.assets.MusicQueueLoader
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Loads thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, ObjModelLoader.ModelParameters) - Method in class edu.cornell.gdiac.assets.ObjModelLoader
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Loads the thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, ShaderLoader.ShaderParameters) - Method in class edu.cornell.gdiac.assets.ShaderLoader
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Loads the thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, SoundEffectLoader.SoundEffectParameters) - Method in class edu.cornell.gdiac.assets.SoundEffectLoader
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Loads thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, SoundLoader.SoundParameters) - Method in class edu.cornell.gdiac.assets.SoundLoader
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Loads the thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, SpriteSheetLoader.SpriteSheetParameters) - Method in class edu.cornell.gdiac.assets.SpriteSheetLoader
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Loads the thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, TextureRegionLoader.TextureRegionParameters) - Method in class edu.cornell.gdiac.assets.TextureRegionLoader
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Loads the thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadAsync(AssetManager, String, FileHandle, WidgetValueLoader.WidgetValueParameters) - Method in class edu.cornell.gdiac.assets.WidgetValueLoader
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Loads thread-safe part of the asset and injects any dependencies into the AssetManager.
- loadIndexData(short[], int) - Method in class edu.cornell.gdiac.graphics.VertexBuffer
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Loads the given vertex buffer with indices using GL_STREAM_DRAW.
- loadIndexData(short[], int, int) - Method in class edu.cornell.gdiac.graphics.VertexBuffer
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Loads the given vertex buffer with indices.
- loadSync(AssetManager, String, FileHandle, AudioSourceLoader.AudioSourceParameters) - Method in class edu.cornell.gdiac.assets.AudioSourceLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, DirectoryLoader.DirectoryLoaderParameters) - Method in class edu.cornell.gdiac.assets.DirectoryLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, JsonValueLoader.JsonValueParameters) - Method in class edu.cornell.gdiac.assets.JsonValueLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, MaterialLibLoader.MaterialLibParameters) - Method in class edu.cornell.gdiac.assets.MaterialLibLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, MusicLoader.MusicParameters) - Method in class edu.cornell.gdiac.assets.MusicLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, MusicQueueLoader.MusicQueueParameters) - Method in class edu.cornell.gdiac.assets.MusicQueueLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, ObjModelLoader.ModelParameters) - Method in class edu.cornell.gdiac.assets.ObjModelLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, ShaderLoader.ShaderParameters) - Method in class edu.cornell.gdiac.assets.ShaderLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, SoundEffectLoader.SoundEffectParameters) - Method in class edu.cornell.gdiac.assets.SoundEffectLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, SoundLoader.SoundParameters) - Method in class edu.cornell.gdiac.assets.SoundLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, SpriteSheetLoader.SpriteSheetParameters) - Method in class edu.cornell.gdiac.assets.SpriteSheetLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, TextureRegionLoader.TextureRegionParameters) - Method in class edu.cornell.gdiac.assets.TextureRegionLoader
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Loads the main thread part of the asset.
- loadSync(AssetManager, String, FileHandle, WidgetValueLoader.WidgetValueParameters) - Method in class edu.cornell.gdiac.assets.WidgetValueLoader
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Loads the main thread part of the asset.
- loadVertexData(float[], int) - Method in class edu.cornell.gdiac.graphics.VertexBuffer
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Loads the given vertex buffer with data using GL_STREAM_DRAW.
- loadVertexData(float[], int, int) - Method in class edu.cornell.gdiac.graphics.VertexBuffer
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Loads the given vertex buffer with data.
- loop() - Method in interface edu.cornell.gdiac.audio.AudioStream
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Resets this audio stream rewinding it to the beginning.
- looping - Variable in class edu.cornell.gdiac.assets.MusicQueueLoader.MusicQueueParameters
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Whether to loop this music buffer
All Classes and Interfaces|All Packages|Constant Field Values