Index
All Classes and Interfaces|All Packages|Constant Field Values
B
- baseline - Static variable in class edu.cornell.gdiac.graphics.TextAlign
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The constant for text baseline (bottom row) alignment
- baselineCenter - Static variable in class edu.cornell.gdiac.graphics.TextAlign
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The text is centered with the origin at the baseline of the bottom row
- baselineLeft - Static variable in class edu.cornell.gdiac.graphics.TextAlign
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The text is aligned left with the origin at the baseline of the bottom row
- baselineRight - Static variable in class edu.cornell.gdiac.graphics.TextAlign
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The text is aligned right with the origin at the baseline of the bottom row
- begin() - Method in class edu.cornell.gdiac.graphics.obj.ObjPipeline
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Starts a render pass with the current perspective matrix
- begin() - Method in class edu.cornell.gdiac.graphics.RenderTarget
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Binds this frame buffer so that it can receive draw commands.
- begin() - Method in class edu.cornell.gdiac.graphics.SpriteBatch
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Starts drawing with the current perspective matrix.
- begin(Camera) - Method in class edu.cornell.gdiac.graphics.obj.ObjPipeline
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Starts a render pass with the given camera
- begin(Camera) - Method in class edu.cornell.gdiac.graphics.SpriteBatch
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Starts drawing with the given camera.
- bind() - Method in class edu.cornell.gdiac.graphics.Texture2D
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Binds this texture to its bind point, making it active.
- bind() - Method in class edu.cornell.gdiac.graphics.VertexBuffer
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Binds this vertex buffer, making it active.
- bind(boolean) - Method in class edu.cornell.gdiac.graphics.UniformBuffer
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Binds this uniform buffer to its bind point.
- bind(int) - Method in class edu.cornell.gdiac.graphics.Texture2D
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Binds this texture to the given bind point, making it active.
- BLURSTEP_UNIFORM - Static variable in class edu.cornell.gdiac.graphics.shaders.SpriteShader
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The blur step uniform (for the Gaussian blur kernel)
- body - Variable in class edu.cornell.gdiac.physics2.Obstacle
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The physics body for Box2d.
- bodyinfo - Variable in class edu.cornell.gdiac.physics2.Obstacle
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Stores the body information for this shape
- bottom - Static variable in class edu.cornell.gdiac.graphics.TextAlign
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The constant for bottom (below the baseline) vertical alignment
- bottomCenter - Static variable in class edu.cornell.gdiac.graphics.TextAlign
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The text is centered with an origin at the bottom (below the baseline) center of the box
- bottomLeft - Static variable in class edu.cornell.gdiac.graphics.TextAlign
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The text is aligned left with an origin at the bottom (below the baseline) left of the box
- bottomRight - Static variable in class edu.cornell.gdiac.graphics.TextAlign
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The text is aligned right with an origin at the bottom (below the baseline) right of the box
- boundaries() - Method in class edu.cornell.gdiac.math.Poly2
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Returns the connected boundary components for this polygon.
- BoxObstacle - Class in edu.cornell.gdiac.physics2
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Box-shaped model to support collisions.
- BoxObstacle() - Constructor for class edu.cornell.gdiac.physics2.BoxObstacle
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Creates a degnerate box at the origin.
- BoxObstacle(float, float) - Constructor for class edu.cornell.gdiac.physics2.BoxObstacle
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Creates a new box at the origin.
- BoxObstacle(float, float, float, float) - Constructor for class edu.cornell.gdiac.physics2.BoxObstacle
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Creates a new box object.
- BUMP_GUARD_UNIFORM - Static variable in class edu.cornell.gdiac.graphics.shaders.ObjShader
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The bump map check uniform
- BUMP_TEXTURE_UNIFORM - Static variable in class edu.cornell.gdiac.graphics.shaders.ObjShader
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The bump map texture uniform
- BUTT - Enum constant in enum class edu.cornell.gdiac.math.PathExtruder.EndCap
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No end cap; the path terminates at the end vertices (DEFAULT)
- buttonDown(Controller, int) - Method in class edu.cornell.gdiac.util.XBoxController
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A button on the Controller was pressed.
- buttonUp(Controller, int) - Method in class edu.cornell.gdiac.util.XBoxController
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A button on the Controller was released.
- byteSize() - Method in enum class edu.cornell.gdiac.graphics.Texture2D.PixelFormat
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Returns the number of bytes in a single pixel of this texture.
All Classes and Interfaces|All Packages|Constant Field Values