Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 16. Level Design
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After several programming lessons, it is time to return to design. With alpha release around the corner, we need to talk about how we do proper level design. More › |
| March 16, 2026 | CIS 142 | LECTURE |
Mar. 13. Technical Prototype
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Today’s class is the final day of the technical prototype. See the instructions for the presentation sechedule. More › |
| March 13, 2026 | CIS 142 | DELIVERABLE |
Mar. 11. Technical Playtest
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Because of the structure of the class, we need to have our playtesting session mid-week, during the ENGRC section. Today’s class will be spent playtesting the technical prototype. Note that this may mean that you need to complete a working demo before your presentation. More › |
| March 11, 2026 | Gates 114 | PLAYTEST |
Mar. 11. Technical Prototype
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Today’s class is a continuation of the technical prototype. See the instructions for the presentation sechedule. More › |
| March 11, 2026 | CIS 142 | DELIVERABLE |
Mar. 9. Technical Prototype
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Our third deliverable is the technical prototype. This is a more invovled software prototype that is expected to show off a major challenge. See the instructions for the presentation sechedule. More › |
| March 9, 2026 | CIS 142 | DELIVERABLE |