Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Apr. 22. Revision Workshop
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This is the final discussion class of the course. You can use it to work on what every you want. You can work on documents, or your project. But we expect you to be present working. More › |
| April 22, 2026 | Gates 114 | ENGRC |
Apr. 22. Playtest Critique
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Up until now, all of your playtesting has been in section. We want everyone to have a chance to play every game, so we are going to use a section of the main class to do this. More › |
| April 22, 2026 | CIS 142 | CRITIQUE |
Apr. 20. Game Analytics
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We used to have a classed called CS/INFO 4154: Analytic-Driven Game Design. The loss of this course was a big blow, as this is really the direction of modern game design. In this lecture we try to touch on some of the topics covered by that course. More › |
| April 20, 2026 | CIS 142 | LECTURE |
Apr. 17. Closed Beta Release
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Today’s class is the final day of the closed beta release. See the instructions for the presentation sechedule. More › |
| April 17, 2026 | CIS 142 | DELIVERABLE |
Apr. 15. Closed Beta Playtest
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Because of the structure of the class, we need to have our playtesting session mid-week, during the ENGRC section. Today’s class will be spent playtesting the open beta release. Note that this may mean that you need to complete a working demo before your presentation. More › |
| April 15, 2026 | Gates 114 | PLAYTEST |