Lectures

Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.

17. Game Analytics

We used to have a classed called CS/INFO 4154: Analytic-Driven Game Design. The loss of this course was a big blow, as this is really the direction of modern game design. In this lecture we try to touch on some of the topics covered by that course.    Details ›

April 20, 2026 slides no demos

16. Marketing and Promotion

The in this lecture, we talk about getting your game out there, so you can be next Family Style. You cannot just release your app to the App Store if you actually want people to play it. You have to promote it.    Details ›

April 8, 2026 no slides no demos

15. Deck Builders

In the early days of the Indie Revolution, platformers were the go-to game for developers that wanted to break out. These days deck builders are all the range. In this lecture we will talk about this phenomenon.    Details ›

April 6, 2026 slides no demos

14. Procedural Content

Procedural content is always something that people strive for, because it can make your game infinitely replayable. But as we show in this lecture, this is harder - not easier - than traditional level design.    Details ›

March 20, 2026 slides no demos

13. Level Design

After several programming lessons, it is time to return to design. With alpha release around the corner, we need to talk about how we do proper level design.    Details ›

March 16, 2026 slides no demos