This page contains all of the pre-recorded video lessons posted so far, with the most
recent posting listed first. It is, for all intents and purposes, the textbook of this
course. You are expected to keep up with these videos. Each
class session will indicate the videos that we
will have expected you to watch by that point.
We do apologize about the quality of these videos. These are not the professional,
YouTube style videos that we made for 1110. For the most part it is your instructor
talking through slides. That is because we chose to focus this semester on improving
the game engine technology, and not on making the fanciest videos possible.
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Before you propose your game idea, you need to understand the basic design vocabulary we will be using. Otherwise, you are very likely to pitch a narrative that does not have a clearly defined ludic focus.
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The definition of a game (and what does-and-does-not count as a game) is a highly controversial topic. While this video does not resolve this controversy, it does give you some understanding of the basic issues.
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This video is a short overview of the development process we will use in this class. We will use a simplified Scrum model, with deliverables organized into two week sprints.
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