This page contains all of the pre-recorded video lessons posted so far, with the most
recent posting listed first. It is, for all intents and purposes, the textbook of this
course. You are expected to keep up with these videos. Each
class session will indicate the videos that we
will have expected you to watch by that point.
We do apologize about the quality of these videos. These are not the professional,
YouTube style videos that we made for 1110. For the most part it is your instructor
talking through slides. That is because we chose to focus this semester on improving
the game engine technology, and not on making the fanciest videos possible.
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We end the semmester talking about the game industry and how to make a career in this space. This video is honest so be prepared for some tough talk.
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Dialogue is the primary story vehicle in commercial, story-based games. As we see in this video, it is also the focus of some of the most interesting innovations over the past several years.
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Some of people think of storytelling as the heart of game design. But other people disagree and say that games do not need story. In this video we address this controversy and talk about the role of story in games.
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Simple audio in LibGDX is pretty straight forward if you look at the code demos. But as we show in this video, a proper game engine should be able to do so much more, provided that you understand how game audio works.
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Playtesting doesn’t seem like something we need a video on. We have been doing all semester long. But there is a science to it, and we want you to get a little more formal in the final playtesting sessions.
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