Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 11. Milestones
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While most of the week is being spent on the nondigital prototype, you do have another document due this weekend. The purpose of this lab is to give you some time to work on this document. More › |
| February 11, 2026 | Gates 114 | ENGRC |
Feb. 11. Nondigital Prototype
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Our first official deliverable is the nondigital prototype. You will present your artifact in class and we will play it as you watch. See the instructions for the presentation sechedule. More › |
| February 11, 2026 | CIS 142 | DELIVERABLE |
Feb. 9. 2D Animation
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Scene graphs are obviously important for UI elements. But should you use them everywhere in your game. In this lecture we show why they are useful for basic animation as well. More › |
| February 9, 2026 | CIS 142 | LECTURE |
Feb. 6. Gameplay Modeling
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The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software. More › |
| February 6, 2026 | CIS 142 | LECTURE |
Feb. 4. Concept Workshop
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With your concept document due this weekend, this ENGRC is designed to give you some time to work on this document. We recommend you spend this time thinking about your competitive analysis, as it is one of the more important parts of this document. More › |
| February 4, 2026 | Gates 114 | ENGRC |