This page includes the instructions for the most recent class session, as well as
an indication of where it will be located. Days are listed reverse order, so the most
recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn
the material.
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Game networking is a complicated topic. But as we show in this lecture, it is possible in this course provided that you have the proper scope, and the proper support libraries.
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February 18, 2026
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CIS 142
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LECTURE
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This class is a continuation of the nondigital prototype presentations. See the instructions for the presentation sechedule.
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February 13, 2026
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CIS 142
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DELIVERABLE
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While most of the week is being spent on the nondigital prototype, you do have another document due this weekend. The purpose of this lab is to give you some time to work on this document.
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February 11, 2026
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Gates 114
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ENGRC
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Our first official deliverable is the nondigital prototype. You will present your artifact in class and we will play it as you watch. See the instructions for the presentation sechedule.
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February 11, 2026
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CIS 142
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DELIVERABLE
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Scene graphs are obviously important for UI elements. But should you use them everywhere in your game. In this lecture we show why they are useful for basic animation as well.
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February 9, 2026
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CIS 142
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LECTURE
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