Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 24. Alpha Release
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Today’s class is a continuation of the alpha release. See the instructions for the presentation sechedule. More › |
| March 24, 2026 | CIS 142 | DELIVERABLE |
Mar. 23. Alpha Release
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Our fourth deliverable is the alpha release. This is essentially your mid-term, featuring a playable version of your game. See the instructions for the presentation sechedule. More › |
| March 23, 2026 | CIS 142 | DELIVERABLE |
Mar. 20. Procedural Content
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Procedural content is always something that people strive for, because it can make your game infinitely replayable. But as we show in this lecture, this is harder - not easier - than traditional level design. More › |
| March 20, 2026 | CIS 142 | LECTURE |
Mar. 18. Revision Workshop
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This session is intended to give you some practice with level design (though you may also spend the time revising documents). You should take the concepts you learned this week and apply them to a game. We will have a critique session on what you came up with in the next class. More › |
| March 18, 2026 | Gates 114 | ENGRC |
Mar. 18. Level Design
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Today’s class is a critique session to look at some of your initial level design ideas. You should be prepared with several building blocks before you come to class. More › |
| March 18, 2026 | CIS 142 | CRITIQUE |