CS465: Computer Graphics I—Fall 2003

Announcements

17 December: The time and place for the final: Upson B-17 from 12:00 to 2:30.

4 November: Pet Chean Ang will be moving his office hours from 4:00 pm to 5:45 pm for Tuesday only.

4 November: There will be a help session starting at 6:30 in 110 Hollister as a review for the prelim.

20 October: There is an update to hw4a with a correction and some clarifications.

20 October: We need all your Prelim 1 exam books back to check on some grading consistency issues. We will do this in such a way that grades can only go up, not down. If you haven't already, please turn in your exam book in class on Wednesday or bring it to Andy's office (5162 Upson) any afternoon (other than class time) by Thursday.

6 October: The first prelim will be tomorrow (Tuesday, October 7), from 7:30 pm–9:00 pm in Thurston 205. There will be a help session an hour before tentatively in the same room. If the room is occupied during the hour before the exam, check the nearby classrooms for the review session.

3 October: Take a look at the schedule; we've removed one assignment and re-figured all the deadlines.

2 October: I (Prof. Marschner) will not have office hours on Friday afternoon (3 Oct). If you'd like to talk to me before my Wednesday office hours, just send email to set up an appointment.

30 September: By popular demand, Homework 3a is now due on Monday 6 October (the day before the first prelim).

11 September: Many people have had some trouble accessing the ACM Digial Library so I have made a local copy of Porter and Duff, and I'll do the same with any future DL articles. The file is only accessible to Cornell IP addresses.

8 September: I have received a lot of questions in the last couple of days that indicate that many students have been confused by the wording of problem 2 on Homework 1a. Because of this I'll spend some class time today clarifying this question, and I'll waive the late penalty for anyone who would like to revise and turn in on Wednesday. Part b is still due on Monday.

29 August: The time listed in the Course Roster, MW 2:55–4:10, is incorrect. The correct time is MWF 2:30–3:20. The roster will be corrected soon, but since many students will not yet know we are meeting on Fridays, today's class meeting will be brief.

25 August: Welcome to CS465! Be sure to check this space regularly, because we'll use it for announcements you won't want to miss.

Assignments

We will have seven assignments, one every two weeks. Each one (except the last one) will have a written component and a programming component. The written part is due in about a week and the programming part is due in about two weeks. You can see on the schedule when assignments will be available and due. On the about page there is more information about the requirements and policies that apply to the assignments. These assignments are subject to change up until they are released. For assignments that are still in the future, the descriptions here are just to let you in on my plans.

hw1: Images and painting

You will learn basic image processing and compositing by creating a simple image editing and painting tool, like a miniature version of Photoshop.

assignment page

hw2: Math and parameterizations

This assignment is to help you learn the basic mathematical tools you will need for the rest of the course. You will implement parameterizations of several three-dimensional shapes, with the help of a shell that will show you the results of your efforts in 3D.

assignment page

hw3: Ray tracing

You will build a simple rendering program using the ray tracing algorithm. This will allow you to make rather nice pictures of a few very simple geometric shapes we have discussed so far: spheres, cubes, and triangles.

assignment page

hw4: Geometric transformations

You will implement geometric transformations in the two contexts of point transformation and ray tracing, testing your code using a shell that renders transformed objects for you.

assignment page

hw5: Rasterization and graphics pipeline

You will implement a simple graphics pipeline with transformation, lighting, and texturing. We provide code for rasterizing triangles and putting an image on the screen, and you do the rest. You will verify your implementation by comparing against the output of graphics hardware.

assignment page

hw6: Splines

You will create a 2D spline editor that can be used to define 3D surfaces of revolution. We provide user interface code and you provide the code to implement the spline and to triangulate the surface of revolution.

assignment page

Steve Marschner (srm@cs.cornell.edu)