public class EntitySplashFX extends EntityRainFX
interpPosX, interpPosY, interpPosZ, particleAge, particleBlue, particleGravity, particleGreen, particleMaxAge, particleRed, particleScale, particleTextureIndex, particleTextureJitterX, particleTextureJitterY
addedToChunk, air, beenAttacked, boundingBox, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dataWatcher, distanceWalkedModified, entityBrightness, entityCollisionReduction, entityId, fallDistance, field_9293_aM, fire, fireResistance, heartsLife, height, ignoreFrustumCheck, inWater, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, maxAir, motionX, motionY, motionZ, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, width, worldObj, yOffset, ySize
Constructor and Description |
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EntitySplashFX(World world,
double d,
double d1,
double d2,
double d3,
double d4,
double d5) |
onUpdate, renderParticle
canTriggerWalking, entityInit, func_405_d, func_407_b, getFXLayer, readEntityFromNBT, writeEntityToNBT
addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, dealFireDamage, dropItem, dropItemWithOffset, entityDropItem, equals, fall, func_346_d, getBoundingBox, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityBrightness, getEntityFlag, getEntityString, getEntityTexture, getEyeHeight, getLookVec, getMountedYOffset, getShadowSize, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEntityAlive, isEntityInsideOpaqueBlock, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, outfitWithItem, performHurtAnimation, preparePlayerToSpawn, pushOutOfBlocks, readFromNBT, setBeenAttacked, setEntityDead, setEntityFlag, setInPortal, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setSize, setVelocity, setWorld, updateCloak, updateFallState, updateRidden, updateRiderPosition, writeToNBT
public EntitySplashFX(World world, double d, double d1, double d2, double d3, double d4, double d5)