Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 6. Gameplay Modeling
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The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software. More › |
| February 6, 2026 | CIS 142 | LECTURE |
Feb. 4. Concept Workshop
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With your concept document due this weekend, this ENGRC is designed to give you some time to work on this document. We recommend you spend this time thinking about your competitive analysis, as it is one of the more important parts of this document. More › |
| February 4, 2026 | Gates 114 | ENGRC |
Feb. 4. Scene Graphs
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For students from the introductory course, scene graphs are one of the biggest changes in the new engine. They provide a stuctured way to organize your images and textures, beyond drawing directly to a sprite batch. More › |
| February 4, 2026 | CIS 142 | LECTURE |
Feb. 2. CUGL Architecture
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As you get started on your project, it is time to start talking about software. This lecture gives an overview of CUGL and provides a lot of motivation for the lessons that follow. More › |
| February 2, 2026 | CIS 142 | LECTURE |
Jan. 30. Pitch Session
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This class is a continuation of the previous critique session. We wiil call on groups that we did not call on before. More › |
| January 30, 2026 | CIS 142 | CRITIQUE |