Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Apr. 10. Project Walkthrough
|
We welcome you back from Spring Break with an in-class activity. Today’s activity is a code walkthroughs to help see where things are after alpha release. But designers are not left out, as we have a similar activity for them. More › |
| April 10, 2026 | CIS 142 | CRITIQUE |
Apr. 8. Marketing and Promotion
|
|
The in this lecture, we talk about getting your game out there, so you can be next Family Style. You cannot just release your app to the App Store if you actually want people to play it. You have to promote it. More › |
| April 8, 2026 | CIS 142 | LECTURE |
Apr. 6. Deck Builders
|
|
In the early days of the Indie Revolution, platformers were the go-to game for developers that wanted to break out. These days deck builders are all the range. In this lecture we will talk about this phenomenon. More › |
| April 6, 2026 | CIS 142 | LECTURE |
Mar. 27. Alpha Release
|
Today’s class is the final day of the alpha release. See the instructions for the presentation sechedule. More › |
| March 27, 2026 | CIS 142 | DELIVERABLE |
Mar. 25. Alpha Playtest
|
Because of the structure of the class, we need to have our playtesting session mid-week, during the ENGRC section. Today’s class will be spent playtesting the alpha release. Note that this may mean that you need to complete a working demo before your presentation. More › |
| March 25, 2026 | Gates 114 | PLAYTEST |