Cornell is a leader in computer graphics, an interdisciplinary
area that draws on many
specialties including algorithms, physics,
computation, psychology, computer vision, and architecture. The
Cornell graphics tradition has roots going back to the
earliest days of the field, when
the Program of
Computer Graphics (PCG) was established in
1974 and went on to make breakthrough contributions in areas
including light reflection models, physics-based accurate
rendering, and visual perception for graphics. Today graphics
research at Cornell flows across boundaries to cover a broad
area of graphics and related topics, with research in graphics and
vision in the Computer Science department, research in graphics and
architecture in PCG, and research in human-computer interfaces
in the Information
Science program, all densely interconnected.
Current research in graphics covers a broad range of topics
across the field. Examples include global illumination,
scattering models, volume scattering, interactive rendering,
rigid and flexible body simulation, cloth simulation, acoustics
for graphics, haptics, multiview geometry, computational photography,
human visual perception, and appearance capture. Our research
addresses applications ranging from film effects, animation, and
games to architecture, surgery simulation, cosmetics, and photo browsing.
Faculty: Research Descriptions Kavita Bala
works on computer graphics algorithms for rendering and modeling
complex virtual worlds. A fundamental challenge is efficiently
capturing the visual complexity and richness of real scenes. By
understanding and exploiting the limits of the human visual
system, new rendering and modeling algorithms become possible
that scale to real-world complexity. Bala's research interests
include scalable graphics for interactive rendering;
perceptually-based rendering; image-based modeling and texturing;
cinematic relighting; and feature-based rendering and
texturing. Applications range from cultural heritage and
preservation, engineering design, games and movies,
virtual-reality training, architectural planning, and e-commerce.
Donald
Greenberg, the founder of the Program of Computer Graphics,
has been researching and teaching in the field of computer
graphics from 1966. During the last 15 years, he has been
primarily concerned with research advancing the state-of-the-art
in computer graphics and with utilizing these techniques as they
may be applied to a variety of disciplines. His specialities
include hidden surface algorithms, geometric modeling, color
science, and realistic image generation. Donald Greenberg is the
Jacob Gould Schurman Professor of Computer Graphics and the
Director of the Program of Computer Graphics. Doug James
works on physics-based algorithms for computer graphics,
physically based animation, haptics and sound rendering, and
scientific computing. Some research themes are (1) efficient
deformation processing; (2) interactive and multi-sensory
(graphics, haptics, sound) physical simulation; and (3) motion
control and design. Designing algorithms to exploit the
structure and information content of physical phenomena can
permit faster and better simulations. An important research
theme has been the design of amortized algorithms that leverage
preprocessing for faster physical simulations. Some current
research addresses how to accelerate processing of discrete
deformable systems: fast subspace integration of solid
dynamics, output-sensitive collision detection techniques, fast
contact resolution, force-feedback haptic rendering, and
physically based sound rendering.
Steve
Marschner works on material models and model capture, often
using techniques that draw from computer vision. Material
modeling is the fundamental problem of understanding and
simulating the interaction of light with materials. Existing
models describe simple materials well, but we need new insights
before we can accommodate the complex mixtures of materials that
occur commonly in reality. Model capture focuses on developing
methods for building richly detailed models using measurements
from real objects. This work is part of a major trend that is
increasingly blurring the distinction between vision and
graphics: more and more graphics applications have extended the
limits of traditional modeling by using a mixture of vision and
graphics techniques to import complexity from the real
world. Noah
Snavely is primarily interested in analyzing large image
collections to automatically recover the geometry and
appearance of real-world scenes, and in using this derived
structure to create better visualizations of photo
collections and 3D scenes. Noah is particularly interested
in leveraging the vast, rich collections of imagery available
on the Internet to recreate the world in 3D. This research
encompasses problems in both computer vision and computer
graphics, including structure from motion, multi-view stereo,
graph algorithms for analyzing large image collections,
image-based rendering, and 3D navigation interfaces. Noah is
also interested in creating systems and techniques that make
it simple to create 3D models using a hand-held camera. He
will be joining the department in January of 2009.
| Program
of Computer Graphics Researchers Kavita
Bala Don
Greenberg Doug James Steve Marschner Noah Snavely Ken
Torrance Bruce Walter Related Areas Scientific and Parallel Computing Artificial Intelligence Related researchers Paul Chew Jim Ferwerda Franois Guimbretire Dan Huttenlocher Ramin Zabih |