Cornell is a leader in computer graphics, a broad
interdisciplinary field encompassing a growing range of
applications from science to communication to
entertainment. Research in computer graphics draws on many
specialties; among other fields it involves algorithms, physics, psychology,
computation, computer vision, and architecture. The Program of
Computer Graphics (PCG), an interdisciplinary research center
with close ties to the Computer Science Department, was one of
the first laboratories to do research in graphics. Established in
1974, the PCG has made breakthrough contributions in areas
including light reflection models, physics-based accurate
rendering, and visual perception for graphics. Current research
areas include realistic materials; scalable high-quality
rendering; animation; physical simulation for graphics, haptics,
and sound rendering; and vision and perception. Over the years, the PCG has brought together students from
different disciplines: computer science; physics; mathematics;
electrical, structural, and mechanical engineering; architecture;
and psychology. The state-of-the-art facility includes a
128-processor computing cluster, a sophisticated light
measurement laboratory, a high-resolution tiled projection
display, a 3D scanner, haptic interfaces, and many other tools for advanced
research.
Faculty: Research Descriptions Kavita Bala
works on computer graphics algorithms for rendering and modeling
complex virtual worlds. A fundamental challenge is efficiently
capturing the visual complexity and richness of real scenes. By
understanding and exploiting the limits of the human visual
system, new rendering and modeling algorithms become possible
that scale to real-world complexity. Bala's research interests
include scalable graphics for interactive rendering;
perceptually-based rendering; image-based modeling and texturing;
cinematic relighting; and feature-based rendering and
texturing. Applications range from cultural heritage and
preservation, engineering design, games and movies,
virtual-reality training, architectural planning, and e-commerce.
Donald
Greenberg, the founder of the Program of Computer Graphics,
has been researching and teaching in the field of computer
graphics from 1966. During the last 15 years, he has been
primarily concerned with research advancing the state-of-the-art
in computer graphics and with utilizing these techniques as they
may be applied to a variety of disciplines. His specialities
include hidden surface algorithms, geometric modeling, color
science, and realistic image generation. Donald Greenberg is the
Jacob Gould Schurman Professor of Computer Graphics and the
Director of the Program of Computer Graphics. Doug James
has his primary teaching and research interests in computer
graphics, physically based animation, computational geometry,
scientific computing, dimensional model reduction, computational
robotics, and haptic force-feedback rendering. Some typical
application areas are computer animation, virtual prototyping and
assembly planning, and interactive soft-tissue simulation for
virtual medicine. His work emphasizes algorithms that can
exploit the structure and information content of physical
phenomena to permit faster and better simulations. An important
research theme has been the design of amortized algorithms that
leverage preprocessing to accelerate physical simulations. He is
currently exploring algorithms to accelerate processing of
discrete deformable systems: fast integration of solid dynamics,
output-sensitive collision detection techniques, fast contact
resolution, force-feedback haptic rendering, real-time acoustic
radiation, and appearance modeling. He is also researching ways
to reuse physical motion databases to enable interactive display
and to provide animators with more control over physical
simulation content. Steve
Marschner works on material models and model capture, often
using techniques that draw from computer vision. Material
modeling is the fundamental problem of understanding and
simulating the interaction of light with materials. Existing
models describe simple materials well, but we need new insights
before we can accommodate the complex mixtures of materials that
occur commonly in reality. Model capture focuses on developing
methods for building richly detailed models using measurements
from real objects. This work is part of a major trend that is
increasingly blurring the distinction between vision and
graphics: more and more graphics applications have extended the
limits of traditional modeling by using a mixture of vision and
graphics techniques to import complexity from the real
world. | Program
of Computer Graphics Researchers Kavita
Bala Don
Greenberg Doug James Steve Marschner Ken
Torrance Bruce Walter Related Areas Scientific and Parallel Computing Artificial Intelligence Related researchers Paul Chew Jim Ferwerda Dan Huttenlocher Ramin Zabih |