My research and teaching
are in computer graphics and vision, centered around how optics
and mechanics determine the appearance of materials.
I got my Ph.D. from Cornell in 1998, and held research positions at
HP Laboratories,
Microsoft Research, and
Stanford University before I rejoined
Cornell in 2002.
I work part-time in the
Real-Time Graphics Research
group at NVIDIA Research.
Recent publications
Xi Deng, Maosen Tang, Michael Czekanski, David Bindel, Steve Marschner
SIGGRAPH 2026
Yunchen Yu, Jacob Munkberg, Jon Hasselgren, Chris Cummings, Steve Marschner, Andrea Weidlich
SIGGRAPH 2026
Benedikt Bitterli, Petrik Clarberg, Chris Cummings, Aaron Lefohn, Steve Marschner, Jan Novák, Fabrice Rousselle, Andrea Weidlich, Tizian Zeltner
SIGGRAPH 2026
Hanyu Chen, Ruojin Cai, Steve Marschner, Noah Snavely
CVPR 2026
Youming Deng, Songyou Peng, Junyi Zhang, Kathryn Heal, Tiancheng Sun, John Flynn, Steve Marschner, Lucy Chai
CVPR 2026
Selected publications
Mengqi (Mandy) Xia, Bruce Walter, Eric Michielssen, David Bindel, and Steve Marschner.
SIGGRAPH Asia 2020
Wenzel Jakob and Steve Marschner
SIGGRAPH 2012
Jonathan M. Kaldor, Doug L. James, and Steve Marschner
SIGGRAPH 2008
Stephen R. Marschner, Henrik Wann Jensen, Mike Cammarano, Steve Worley, and
Pat Hanrahan
SIGGRAPH 2003
Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, and Pat Hanrahan
SIGGRAPH 2001
Awards
Recent Teaching
Funding
National Science Foundation
Autodesk; Google; Adobe
Professional activities
Technical Papers Chair for SIGGRAPH Asia 2015
Papers co-chair for EGSR 2008
SIGGRAPH papers committee 2018, 2017, 2014, 2013, 2011, 2010, 2007, 2005, 2003, 2002
CVPR program committee 2010, 2006, 2005, 2003
EGSR program committee 2011, 2009, 2007, 2006
Links