| _active | cugl::Scene | protected |
| _camera | cugl::Scene | protected |
| _children | cugl::scene3::Scene3 | protected |
| _framebuffer | cugl::scene3::Scene3 | protected |
| _name | cugl::Scene | protected |
| _pipeline | cugl::scene3::Scene3 | protected |
| _size | cugl::Scene | protected |
| addChild(const std::shared_ptr< SceneNode > &child) | cugl::scene3::Scene3 | virtual |
| addChildWithName(const std::shared_ptr< SceneNode > &child, const std::string name) | cugl::scene3::Scene3 | inline |
| addChildWithTag(const std::shared_ptr< SceneNode > &child, unsigned int tag) | cugl::scene3::Scene3 | inline |
| alloc() | cugl::scene3::Scene3 | inlinestatic |
| allocWithFOV(float fov) | cugl::scene3::Scene3 | inlinestatic |
| allocWithViewport(const Size &size) | cugl::scene3::Scene3 | inlinestatic |
| allocWithViewport(float width, float height) | cugl::scene3::Scene3 | inlinestatic |
| allocWithViewport(const Rect &rect) | cugl::scene3::Scene3 | inlinestatic |
| allocWithViewport(const Vec2 &origin, const Size &size) | cugl::scene3::Scene3 | inlinestatic |
| allocWithViewport(float x, float y, float width, float height) | cugl::scene3::Scene3 | inlinestatic |
| dispose() override | cugl::scene3::Scene3 | virtual |
| getBounds() const | cugl::Scene | inline |
| getCamera() | cugl::Scene | inline |
| getCamera() const | cugl::Scene | inline |
| getChild(unsigned int pos) | cugl::scene3::Scene3 | |
| getChild(unsigned int pos) const | cugl::scene3::Scene3 | |
| getChild(unsigned int pos) const | cugl::scene3::Scene3 | inline |
| getChildByName(const std::string name) const | cugl::scene3::Scene3 | |
| getChildByName(const std::string name) const | cugl::scene3::Scene3 | inline |
| getChildByTag(unsigned int tag) const | cugl::scene3::Scene3 | |
| getChildByTag(unsigned int tag) const | cugl::scene3::Scene3 | inline |
| getChildCount() const | cugl::scene3::Scene3 | inline |
| getChildren() | cugl::scene3::Scene3 | inline |
| getChildren() const | cugl::scene3::Scene3 | inline |
| getFrameBuffer() const | cugl::scene3::Scene3 | inline |
| getName() const | cugl::Scene | inline |
| getPipeline() const | cugl::scene3::Scene3 | inline |
| getSize() const | cugl::Scene | inline |
| init() override | cugl::scene3::Scene3 | virtual |
| initWithFOV(float fov) | cugl::scene3::Scene3 | |
| initWithViewport(const Size &size) | cugl::scene3::Scene3 | inline |
| initWithViewport(float width, float height) | cugl::scene3::Scene3 | inline |
| initWithViewport(const Rect &rect) | cugl::scene3::Scene3 | inline |
| initWithViewport(const Vec2 &origin, const Size &size) | cugl::scene3::Scene3 | inline |
| initWithViewport(float x, float y, float width, float height) | cugl::scene3::Scene3 | |
| isActive() const | cugl::Scene | inline |
| operator std::string() const | cugl::scene3::Scene3 | inline |
| removeAllChildren() | cugl::scene3::Scene3 | virtual |
| removeChild(unsigned int pos) | cugl::scene3::Scene3 | virtual |
| removeChild(const std::shared_ptr< SceneNode > &child) | cugl::scene3::Scene3 | |
| removeChildByName(const std::string name) | cugl::scene3::Scene3 | |
| removeChildByTag(unsigned int tag) | cugl::scene3::Scene3 | |
| render() override | cugl::scene3::Scene3 | virtual |
| reset() | cugl::Scene | inlinevirtual |
| Scene() | cugl::Scene | inline |
| Scene3() | cugl::scene3::Scene3 | |
| SceneNode (defined in cugl::scene3::Scene3) | cugl::scene3::Scene3 | friend |
| screenToWorldCoords(const Vec2 &screenCoords) const | cugl::Scene | inline |
| setActive(bool value) | cugl::Scene | inlinevirtual |
| setFrameBuffer(const std::shared_ptr< graphics::FrameBuffer > &buffer) | cugl::scene3::Scene3 | inline |
| setName(const std::string name) | cugl::Scene | inline |
| setPipeline(const std::shared_ptr< Scene3Pipeline > &pipeline) | cugl::scene3::Scene3 | inline |
| swapChild(const std::shared_ptr< SceneNode > &child1, const std::shared_ptr< SceneNode > &child2, bool inherit=false) | cugl::scene3::Scene3 | |
| toString(bool verbose=false) const override | cugl::scene3::Scene3 | virtual |
| update(float dt) | cugl::Scene | inlinevirtual |
| worldToScreenCoords(const Vec3 &worldCoords) const | cugl::Scene | inline |
| ~Scene() | cugl::Scene | inline |
| ~Scene3() | cugl::scene3::Scene3 | inline |