_focus | cugl::InputDevice | protected |
_name | cugl::InputDevice | protected |
_nextKey | cugl::InputDevice | protected |
acquireKey() | cugl::InputDevice | |
addListener(Uint32 key, Listener listener) | cugl::GameControllerInput | |
clearState() override | cugl::GameControllerInput | virtual |
close(const std::string uid) | cugl::GameControllerInput | |
currentFocus() const | cugl::InputDevice | inline |
devices() const | cugl::GameControllerInput | |
doesFilter() const | cugl::GameControllerInput | inline |
filter(bool value) | cugl::GameControllerInput | |
get(const std::string uid) | cugl::GameControllerInput | |
getListener(Uint32 key) const | cugl::GameControllerInput | |
getName(const std::string uid) | cugl::GameControllerInput | |
initWithName(const std::string name) | cugl::InputDevice | inlineprotected |
Input (defined in cugl::GameControllerInput) | cugl::GameControllerInput | friend |
InputDevice() | cugl::InputDevice | inlineprotected |
isListener(Uint32 key) const | cugl::GameControllerInput | |
Listener typedef | cugl::GameControllerInput | |
open(const std::string uid) | cugl::GameControllerInput | |
queryEvents(std::vector< Uint32 > &eventset) override | cugl::GameControllerInput | virtual |
releaseFocus() | cugl::InputDevice | inline |
removeListener(Uint32 key) | cugl::GameControllerInput | |
requestFocus(Uint32 key) override | cugl::GameControllerInput | virtual |
RESERVED_KEY | cugl::InputDevice | static |
size() const | cugl::GameControllerInput | |
updateState(const SDL_Event &event, const Timestamp &stamp) override | cugl::GameControllerInput | virtual |
~InputDevice() | cugl::InputDevice | inlineprotectedvirtual |