Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Feb. 25. Perspective

Perspective

In the second of the three graphics lectures, we focus more on the designers. This time we address the issue of perspective, and show how focusing on 2d makes this a nontrivial design choice.    More ›

February 25, 2026 CIS 142 LECTURE

Feb. 24. Gameplay Workshop

Gameplay Workshop

As part of your work on the nondigital prototype is complete, it is time to distill those lessons into gameplay specification.    More ›

February 24, 2026 Fiske Classroom ENGRC

Feb. 23. Sprite Graphics

Sprite Graphics

This is the first of three lectures focused on computer graphics. These lectures are designed to be useful to both programmers and designers. In this lecture we talk about how to draw a 2d image on to the screen.    More ›

February 23, 2026 CIS 142 LECTURE

Feb. 20. Nondigital Prototype

Nondigital Prototype

This class is a continuation of the nondigital prototype. It is important that you show up to class on time.    More ›

February 20, 2026 CIS 142 DELIVERABLE

Feb. 19. Milestones

Milestones

The purpose of this lab is to give you time to work on your milestone document. This is a low-stress (but important) document that is due the same week as the nondigital prototype.    More ›

February 19, 2026 Fiske Classroom ENGRC