Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Feb. 25. Perspective
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In the second of the three graphics lectures, we focus more on the designers. This time we address the issue of perspective, and show how focusing on 2d makes this a nontrivial design choice. More › |
| February 25, 2026 | CIS 142 | LECTURE |
Feb. 24. Gameplay Workshop
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As part of your work on the nondigital prototype is complete, it is time to distill those lessons into gameplay specification. More › |
| February 24, 2026 | Fiske Classroom | ENGRC |
Feb. 23. Sprite Graphics
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This is the first of three lectures focused on computer graphics. These lectures are designed to be useful to both programmers and designers. In this lecture we talk about how to draw a 2d image on to the screen. More › |
| February 23, 2026 | CIS 142 | LECTURE |
Feb. 20. Nondigital Prototype
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This class is a continuation of the nondigital prototype. It is important that you show up to class on time. More › |
| February 20, 2026 | CIS 142 | DELIVERABLE |
Feb. 19. Milestones
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The purpose of this lab is to give you time to work on your milestone document. This is a low-stress (but important) document that is due the same week as the nondigital prototype. More › |
| February 19, 2026 | Fiske Classroom | ENGRC |