Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Mar. 4. Gamplay Prototype

Gamplay Prototype

This class is a continuation of the gameplay prototype. It is important that you show up to class on time.    More ›

March 4, 2026 CIS 142 DELIVERABLE

Mar. 3. Gamplay Prototype

Gamplay Prototype

Today’s class is the first software presentation, known as the gameplay prototype. It is important that you show up to class on time.    More ›

March 3, 2026 Fiske Classroom DELIVERABLE

Mar. 2. Geometry and Texture

Geometry and Texture

In the last of the three graphics lectures, we go a little lower level and talk about graphics primitives. We talk about shape and geometry, and how to use images to do more than just display a sprite on the screen.    More ›

March 2, 2026 CIS 142 LECTURE

Feb. 27. Architecture/Design Critique

Architecture/Design Critique

This class is our first critique. In this critique, you will take the ideas that you developed in a previous ENGRC and present them to another group. You will use this feedback you get from this group to improve your design.    More ›

February 27, 2026 CIS 142 CRITIQUE

Feb. 26. Technical Preparations

Technical Preparations

While not due for two more weeks, the technical documents (architecture and visual design) are some of the most involved. We want you to get started on these to give you more time for the technical prototype.    More ›

February 26, 2026 Fiske Classroom ENGRC