Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
May. 1. Workday
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It almost the final week of class and you have a lot to get done. Take this time work on any important tasks. We will hold open office hours in the classroom. |
| May 1, 2026 | CIS 142 | WORKDAY |
Apr. 29. The Industry
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We end the semmester talking about the game industry and how to make a career in this space. This lecture is honest, so be prepared for some tough talk. More › |
| April 29, 2026 | CIS 142 | LECTURE |
Apr. 27. Dialogue
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Dialogue is the primary story vehicle in commercial, story-based games. As we see in this lecture, it is also the focus of some of the most interesting innovations over the past several years. More › |
| April 27, 2026 | CIS 142 | LECTURE |
Apr. 24. Level Design
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In our third critique, we return to level design once again. You showed off some levels in your presentation, and broke them down into basic building blocks. It is time to talk about them in more detail so we can give you feedback. More › |
| April 24, 2026 | CIS 142 | CRITIQUE |
Apr. 23. Beta Release
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The final official playtest session will focus on the beta release. In order for this session to work, you must have created a release before the start of class. More › |
| April 23, 2026 | Fiske Classroom | PLAYTEST |