This page includes the instructions for the most recent class session, as well as
an indication of where it will be located. Days are listed reverse order, so the most
recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn
the material.
|
In our second critique, we will focus on the level design activities that you have been working on in the communication labs from Monday and Wednesday.
More ›
|
|
March 27, 2026
|
CIS 142
|
CRITIQUE
|
|
This is the second of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your combine your design patterns together into completed levels.
More ›
|
|
March 26, 2026
|
Fiske Classroom
|
ENGRC
|
|
Returning to our lectures on AI, we move away from simulating individual characters and talk about how we would simulate another player. This is the AI that is necessary for complex strategy games.
More ›
|
|
March 25, 2026
|
CIS 142
|
LECTURE
|
|
This is the first of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your building blocks, or the basic design patterns that make up a level.
More ›
|
|
March 24, 2026
|
Fiske Classroom
|
ENGRC
|
|
Sensing is the most expensive part of the sense-think-act cycle. In this lecture we show how to optimize this part of the process, so that we can increase the complexity of our NPC behavior.
More ›
|
|
March 23, 2026
|
CIS 142
|
LECTURE
|