Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 18. Level Design
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While we still have more to talk about with regards to game AI, we need to take a quick detour to talk again about design. With alpha release around the corner, we need to talk about how we do proper level design. More › |
| March 18, 2026 | CIS 142 | LECTURE |
Mar. 17. Technical Prototype
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This class is a continuation of the technical prototype. Your professor will be away at GDC, but Anne Bracy will be there to run the class. More › |
| March 17, 2026 | Fiske Classroom | DELIVERABLE |
Mar. 16. Technical Prototype
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Today’s class is the second software presentation, known as the technical prototype. Your professor will be away at GDC, but Curran Mulberger will be there to run the class. More › |
| March 16, 2026 | CIS 142 | DELIVERABLE |
Mar. 13. Pathfinding
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We start our sequence of AI lectures talking about pathfinding. This is the process of using AI algorithms to move your game characters about the terrain. More › |
| March 13, 2026 | CIS 142 | LECTURE |
Mar. 12. Technical Workshop
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Given the importance of the documents this weekend, we are giving you more than one discussion section to work on them. More › |
| March 12, 2026 | Fiske Classroom | ENGRC |