Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Mar. 25. Strategic Planning

Strategic Planning

Returning to our lectures on AI, we move away from simulating individual characters and talk about how we would simulate another player. This is the AI that is necessary for complex strategy games.    More ›

March 25, 2026 CIS 142 LECTURE

Mar. 24. Challenge Design

Challenge Design

This is the first of a two-part ENGRC preparing you for the level design requirements in the later releases. In this ENGRC you will work on your building blocks, or the basic design patterns that make up a level.    More ›

March 24, 2026 Fiske Classroom ENGRC

Mar. 23. Sensing & Perception

Sensing & Perception

Sensing is the most expensive part of the sense-think-act cycle. In this lecture we show how to optimize this part of the process, so that we can increase the complexity of our NPC behavior.    More ›

March 23, 2026 CIS 142 LECTURE

Mar. 20. Character Behavior

Character Behavior

When people think about game AI, character behavior is the thing that they usually think of first. How do we control NPCs to move and act without any input?    More ›

March 20, 2026 CIS 142 LECTURE

Mar. 19. Technical Playtest

Technical Playtest

Today’s class will be spent playtesting the technical prototype. In order for this session to work, you must have created a release before the start of class.    More ›

March 19, 2026 Fiske Classroom PLAYTEST