Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Apr. 15. Storytelling
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Some of people think of storytelling as the heart of game design. But other people disagree and say that games do not need story. In this lecture we address this controversy and talk about the role of story in games. More › |
| April 15, 2026 | CIS 142 | LECTURE |
Apr. 14. Manual Workshop
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You have one last document to finish for the class: the game manual. The purpose of this class is to give you some time to work on it. It is understood that the document will be very rough at this point. More › |
| April 14, 2026 | Fiske Classroom | ENGRC |
Apr. 13. Player Testing
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Playtesting doesn’t seem like something we need a lecture for. We have been doing all semester long. But there is a science to it, and we want you to get a little more formal in the final playtesting sessions. More › |
| April 13, 2026 | CIS 142 | LECTURE |
Apr. 10. Game Audio
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Simple audio in LibGDX is pretty straight forward if you look at the code demos. But as we show in this lecture, a proper game engine should be able to do so much more, provided that you understand how game audio works. More › |
| April 10, 2026 | CIS 142 | LECTURE |
Apr. 9. Alpha Release
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Today’s class will be spent playtesting the alpha release. In order for this session to work, you must have created a release before the start of class. More › |
| April 9, 2026 | Fiske Classroom | PLAYTEST |