Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Apr. 10. Game Audio
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Simple audio in LibGDX is pretty straight forward if you look at the code demos. But as we show in this lecture, a proper game engine should be able to do so much more, provided that you understand how game audio works. More › |
| April 10, 2026 | CIS 142 | LECTURE |
Apr. 9. Alpha Release
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Today’s class will be spent playtesting the alpha release. In order for this session to work, you must have created a release before the start of class. More › |
| April 9, 2026 | Fiske Classroom | PLAYTEST |
Apr. 8. Alpha Release
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Today’s class is the final day of the alpha release presentation. This is a major presentation and is effectively the midterm of this course. It is important that you show up to class on time. More › |
| April 8, 2026 | CIS 142 | DELIVERABLE |
Apr. 7. Alpha Release
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This class is a continuation of the alpha release presentation. It is important that you show up to class on time. More › |
| April 7, 2026 | Fiske Classroom | DELIVERABLE |
Apr. 6. Alpha Release
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Coming back from Spring Break, we have the alpha release presentation. This is a major presentation and is effectively the midterm of this course. It is important that you show up to class on time. More › |
| April 6, 2026 | CIS 142 | DELIVERABLE |