Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Apr. 17. Playtest Critique

Playtest Critique

Up until now you have only been able to playtest games in your section. As we get closer to release, we want a playtesting day where you can play everyone’s games. But the catch is that this time we want you to have a proper playtesting script, like we talked about at the start of the week.    More ›

April 17, 2026 CIS 142 CRITIQUE

Apr. 16. Project Walkthrough

Project Walkthrough

Since alpha release is the time to finalize your code architecture, it is time to look at how you did. In this ENGRC you will be presenting your code to other groups and getting feedback on your design decisions.    More ›

April 16, 2026 Fiske Classroom ENGRC

Apr. 15. Storytelling

Storytelling

Some of people think of storytelling as the heart of game design. But other people disagree and say that games do not need story. In this lecture we address this controversy and talk about the role of story in games.    More ›

April 15, 2026 CIS 142 LECTURE

Apr. 14. Manual Workshop

Manual Workshop

You have one last document to finish for the class: the game manual. The purpose of this class is to give you some time to work on it. It is understood that the document will be very rough at this point.    More ›

April 14, 2026 Fiske Classroom ENGRC

Apr. 13. Player Testing

Player Testing

Playtesting doesn’t seem like something we need a lecture for. We have been doing all semester long. But there is a science to it, and we want you to get a little more formal in the final playtesting sessions.    More ›

April 13, 2026 CIS 142 LECTURE