Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Mar. 6. Memory Management

Memory Management

Even though you are working in Java, you must pay attention to memory usage in your games. Indeed, as we show in this lecture, memory usage is even more critical when working in Java.    More ›

March 6, 2026 CIS 142 LECTURE

Mar. 5. Gameplay Playtest

Gameplay Playtest

The first playtest is focused on the gameplay prototype. This will be a very relaxed playtest with few expectations.    More ›

March 5, 2026 Fiske Classroom PLAYTEST

Mar. 4. Gamplay Prototype

Gamplay Prototype

This class is a continuation of the gameplay prototype. It is important that you show up to class on time.    More ›

March 4, 2026 CIS 142 DELIVERABLE

Mar. 3. Gamplay Prototype

Gamplay Prototype

Today’s class is the first software presentation, known as the gameplay prototype. It is important that you show up to class on time.    More ›

March 3, 2026 Fiske Classroom DELIVERABLE

Mar. 2. Geometry and Texture

Geometry and Texture

In the last of the three graphics lectures, we go a little lower level and talk about graphics primitives. We talk about shape and geometry, and how to use images to do more than just display a sprite on the screen.    More ›

March 2, 2026 CIS 142 LECTURE