Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Mar. 20. Character Behavior

Character Behavior

When people think about game AI, character behavior is the thing that they usually think of first. How do we control NPCs to move and act without any input?    More ›

March 20, 2026 CIS 142 LECTURE

Mar. 19. Technical Playtest

Technical Playtest

Today’s class will be spent playtesting the technical prototype. In order for this session to work, you must have created a release before the start of class.    More ›

March 19, 2026 Fiske Classroom PLAYTEST

Mar. 18. Level Design

Level Design

While we still have more to talk about with regards to game AI, we need to take a quick detour to talk again about design. With alpha release around the corner, we need to talk about how we do proper level design.    More ›

March 18, 2026 CIS 142 LECTURE

Mar. 17. Technical Prototype

Technical Prototype

This class is a continuation of the technical prototype. Your professor will be away at GDC, but Anne Bracy will be there to run the class.    More ›

March 17, 2026 Fiske Classroom DELIVERABLE

Mar. 16. Technical Prototype

Technical Prototype

Today’s class is the second software presentation, known as the technical prototype. Your professor will be away at GDC, but Curran Mulberger will be there to run the class.    More ›

March 16, 2026 CIS 142 DELIVERABLE