Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 6. Memory Management
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Even though you are working in Java, you must pay attention to memory usage in your games. Indeed, as we show in this lecture, memory usage is even more critical when working in Java. More › |
| March 6, 2026 | CIS 142 | LECTURE |
Mar. 5. Gameplay Playtest
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The first playtest is focused on the gameplay prototype. This will be a very relaxed playtest with few expectations. More › |
| March 5, 2026 | Fiske Classroom | PLAYTEST |
Mar. 4. Gamplay Prototype
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This class is a continuation of the gameplay prototype. It is important that you show up to class on time. More › |
| March 4, 2026 | CIS 142 | DELIVERABLE |
Mar. 3. Gamplay Prototype
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Today’s class is the first software presentation, known as the gameplay prototype. It is important that you show up to class on time. More › |
| March 3, 2026 | Fiske Classroom | DELIVERABLE |
Mar. 2. Geometry and Texture
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In the last of the three graphics lectures, we go a little lower level and talk about graphics primitives. We talk about shape and geometry, and how to use images to do more than just display a sprite on the screen. More › |
| March 2, 2026 | CIS 142 | LECTURE |