Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 20. Character Behavior
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When people think about game AI, character behavior is the thing that they usually think of first. How do we control NPCs to move and act without any input? More › |
| March 20, 2026 | CIS 142 | LECTURE |
Mar. 19. Technical Playtest
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Today’s class will be spent playtesting the technical prototype. In order for this session to work, you must have created a release before the start of class. More › |
| March 19, 2026 | Fiske Classroom | PLAYTEST |
Mar. 18. Level Design
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While we still have more to talk about with regards to game AI, we need to take a quick detour to talk again about design. With alpha release around the corner, we need to talk about how we do proper level design. More › |
| March 18, 2026 | CIS 142 | LECTURE |
Mar. 17. Technical Prototype
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This class is a continuation of the technical prototype. Your professor will be away at GDC, but Anne Bracy will be there to run the class. More › |
| March 17, 2026 | Fiske Classroom | DELIVERABLE |
Mar. 16. Technical Prototype
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Today’s class is the second software presentation, known as the technical prototype. Your professor will be away at GDC, but Curran Mulberger will be there to run the class. More › |
| March 16, 2026 | CIS 142 | DELIVERABLE |