Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Jan. 27. Idea Formation
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In this lab you will immediately start thinking about ideas for your game. If you have attended lecture, you will now know enough about what we are expecting you to focus on in this stage of development. The challenge is coming up with something feasible. More › |
| January 27, 2026 | Fiske Classroom | ENGRC |
Jan. 26. Game Components
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As you begin work on your game, understand that not everyone will be programming. In this lecture we show how we devide up game development to take advantage of your multidisciplinary team. More › |
| January 26, 2026 | CIS 142 | LECTURE |
Jan. 23. Design Elements
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Before you propose your game idea, you need to understand the basic design vocabulary we will be using. Otherwise, you are very likely to pitch a narrative that does not have a clearly defined ludic focus. More › |
| January 23, 2026 | CIS 142 | LECTURE |
Jan. 22. Game Lab 1
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These first set of labs are to get you started right away, so that you can understand that scope of what you are going to work on. These are essentially homework assignments that you get to spend class time getting help with. More › |
| January 22, 2026 | Fiske Classroom | GAME LAB |
Jan. 21. Nature of Games
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The definition of a game (and what does-and-does-not count as a game) is a highly controversial topic. While this lecture does not resolve this controversy, it does give you some understanding of the basic issues. More › |
| January 21, 2026 | CIS 142 | LECTURE |