public class RenderSquid extends RenderLiving
mainModel, renderPassModelfield_194_c, renderManager, shadowSize| Constructor and Description |
|---|
RenderSquid(ModelBase modelbase,
float f) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity entity,
double d,
double d1,
double d2,
float f,
float f1) |
void |
doRenderLiving(EntityLiving entityliving,
double d,
double d1,
double d2,
float f,
float f1) |
protected float |
func_170_d(EntityLiving entityliving,
float f) |
protected void |
func_21005_a(EntitySquid entitysquid,
float f) |
protected float |
func_21006_b(EntitySquid entitysquid,
float f) |
protected void |
func_21007_a(EntitySquid entitysquid,
float f,
float f1,
float f2) |
void |
func_21008_a(EntitySquid entitysquid,
double d,
double d1,
double d2,
float f,
float f1) |
protected void |
preRenderCallback(EntityLiving entityliving,
float f) |
protected void |
rotateCorpse(EntityLiving entityliving,
float f,
float f1,
float f2) |
func_167_c, func_22012_b, func_27005_b, getColorMultiplier, getDeathMaxRotation, passSpecialRender, renderEquippedItems, renderLivingLabel, setRenderPassModel, shouldRenderPassdoRenderShadowAndFire, getFontRendererFromRenderManager, loadDownloadableImageTexture, loadTexture, renderAABB, renderOffsetAABB, setRenderManagerpublic RenderSquid(ModelBase modelbase, float f)
public void func_21008_a(EntitySquid entitysquid, double d, double d1, double d2, float f, float f1)
protected void func_21007_a(EntitySquid entitysquid, float f, float f1, float f2)
protected void func_21005_a(EntitySquid entitysquid, float f)
protected float func_21006_b(EntitySquid entitysquid, float f)
protected void preRenderCallback(EntityLiving entityliving, float f)
preRenderCallback in class RenderLivingprotected float func_170_d(EntityLiving entityliving, float f)
func_170_d in class RenderLivingprotected void rotateCorpse(EntityLiving entityliving, float f, float f1, float f2)
rotateCorpse in class RenderLivingpublic void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2, float f, float f1)
doRenderLiving in class RenderLivingpublic void doRender(Entity entity, double d, double d1, double d2, float f, float f1)
doRender in class RenderLiving