public class EntityLavaFX extends EntityFX
interpPosX, interpPosY, interpPosZ, particleAge, particleBlue, particleGravity, particleGreen, particleMaxAge, particleRed, particleScale, particleTextureIndex, particleTextureJitterX, particleTextureJitterYaddedToChunk, air, beenAttacked, boundingBox, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dataWatcher, distanceWalkedModified, entityBrightness, entityCollisionReduction, entityId, fallDistance, field_9293_aM, fire, fireResistance, heartsLife, height, ignoreFrustumCheck, inWater, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, maxAir, motionX, motionY, motionZ, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, width, worldObj, yOffset, ySize| Constructor and Description |
|---|
EntityLavaFX(World world,
double d,
double d1,
double d2) |
| Modifier and Type | Method and Description |
|---|---|
float |
getEntityBrightness(float f) |
void |
onUpdate() |
void |
renderParticle(Tessellator tessellator,
float f,
float f1,
float f2,
float f3,
float f4,
float f5) |
canTriggerWalking, entityInit, func_405_d, func_407_b, getFXLayer, readEntityFromNBT, writeEntityToNBTaddEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, dealFireDamage, dropItem, dropItemWithOffset, entityDropItem, equals, fall, func_346_d, getBoundingBox, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityFlag, getEntityString, getEntityTexture, getEyeHeight, getLookVec, getMountedYOffset, getShadowSize, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEntityAlive, isEntityInsideOpaqueBlock, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, outfitWithItem, performHurtAnimation, preparePlayerToSpawn, pushOutOfBlocks, readFromNBT, setBeenAttacked, setEntityDead, setEntityFlag, setInPortal, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setSize, setVelocity, setWorld, updateCloak, updateFallState, updateRidden, updateRiderPosition, writeToNBTpublic EntityLavaFX(World world, double d, double d1, double d2)
public float getEntityBrightness(float f)
getEntityBrightness in class Entitypublic void renderParticle(Tessellator tessellator, float f, float f1, float f2, float f3, float f4, float f5)
renderParticle in class EntityFX