public class EntityDiggingFX extends EntityFX
interpPosX, interpPosY, interpPosZ, particleAge, particleBlue, particleGravity, particleGreen, particleMaxAge, particleRed, particleScale, particleTextureIndex, particleTextureJitterX, particleTextureJitterYaddedToChunk, air, beenAttacked, boundingBox, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dataWatcher, distanceWalkedModified, entityBrightness, entityCollisionReduction, entityId, fallDistance, field_9293_aM, fire, fireResistance, heartsLife, height, ignoreFrustumCheck, inWater, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, maxAir, motionX, motionY, motionZ, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, width, worldObj, yOffset, ySize| Constructor and Description |
|---|
EntityDiggingFX(World world,
double d,
double d1,
double d2,
double d3,
double d4,
double d5,
Block block,
int i,
int j) |
| Modifier and Type | Method and Description |
|---|---|
EntityDiggingFX |
func_4041_a(int i,
int j,
int k) |
int |
getFXLayer() |
void |
renderParticle(Tessellator tessellator,
float f,
float f1,
float f2,
float f3,
float f4,
float f5) |
canTriggerWalking, entityInit, func_405_d, func_407_b, onUpdate, readEntityFromNBT, writeEntityToNBTaddEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, dealFireDamage, dropItem, dropItemWithOffset, entityDropItem, equals, fall, func_346_d, getBoundingBox, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityBrightness, getEntityFlag, getEntityString, getEntityTexture, getEyeHeight, getLookVec, getMountedYOffset, getShadowSize, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isEntityAlive, isEntityInsideOpaqueBlock, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, outfitWithItem, performHurtAnimation, preparePlayerToSpawn, pushOutOfBlocks, readFromNBT, setBeenAttacked, setEntityDead, setEntityFlag, setInPortal, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setSize, setVelocity, setWorld, updateCloak, updateFallState, updateRidden, updateRiderPosition, writeToNBTpublic EntityDiggingFX func_4041_a(int i, int j, int k)
public int getFXLayer()
getFXLayer in class EntityFXpublic void renderParticle(Tessellator tessellator, float f, float f1, float f2, float f3, float f4, float f5)
renderParticle in class EntityFX