Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
6. Gameplay Modeling
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The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software. Details › |
| February 6, 2026 | slides | no demos |
5. Scene Graphs
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For students from the introductory course, scene graphs are one of the biggest changes in the new engine. They provide a stuctured way to organize your images and textures, beyond drawing directly to a sprite batch. Details › |
| February 4, 2026 | slides | no demos |
4. CUGL Architecture
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As you get started on your project, it is time to start talking about software. This lecture gives an overview of CUGL and provides a lot of motivation for the lessons that follow. Details › |
| February 2, 2026 | slides | no demos |
3. Monetization
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Today’s class has been cancelled due to the Cornell closing campus for the weather. But we do have a COVID-era video for you to watch. Details › |
| January 26, 2026 | slides | no demos |
2. Mobile Gameplay
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While mobile gaming is the largest market right now, it is our experience that many of you do not actually play mobile games. In this lecture, we highly what you should be aware of while brainstorming game ideas. Details › |
| January 23, 2026 | slides | no demos |