Lectures
Click on a lecture to see the recommended reading for that day. In addition, you can download the slides and any demo code. We do not record lectures in this course. You are expected to attend in order to learn the material.
10. Multithreading
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Most of you will write your games using a single thread of execution. But sometimes performance constraints demand we add another thread. This is not as hard as you think it is. Details › |
| February 23, 2026 | slides | no demos |
9. Game Audio
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Simple audio in CUGL is pretty straight forward if you look at the code demos. But as we show in this lecture, CUGL is capable of so much more, provided that you understand how game audio works. Details › |
| February 20, 2026 | slides | demos |
8. Networking
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Game networking is a complicated topic. But as we show in this lecture, it is possible in this course provided that you have the proper scope, and the proper support libraries. Details › |
| February 18, 2026 | slides | demos |
7. 2D Animation
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Scene graphs are obviously important for UI elements. But should you use them everywhere in your game. In this lecture we show why they are useful for basic animation as well. Details › |
| February 9, 2026 | slides | demos |
6. Gameplay Modeling
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The first major deliverable of the course is the nondigital prototype. In this lecture we talk about how to model a digital game without using software. Details › |
| February 6, 2026 | slides | no demos |