Click on a week to see the schedule of activities for that period.
For any activity marked DELIVERABLE, CRITIQUE,
or ENGRC (which includes PLAYTEST),
attendance is mandatory and will count towards your participation grade. For other
days, attendance is appreciated, but not required. Days marked as WORKDAY are open
office hours giving you free time to work on your project.
The location of a class depends upon the day of the week. Classes held MWF will meet
in CIS 142 while classes held TuTh (during the discussion section) will be held
in the Uris Fiske Classroom. If you are in doubt as to the location of an activity,
click on its link below.
-
Week 1 › January 19 - January 24
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Week 2 › January 25 - January 31
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Week 3 › February 01 - February 07
Concept Document
| Mon, Feb 02 |
LECTURE:
Economies and Balance
|
| Tue, Feb 03 |
ENGRC:
Concept Workshop
|
| Wed, Feb 04 |
LECTURE:
Prototyping
|
| Thu, Feb 05 |
LAB 3:
Optimization
LAB 3:
Animation
|
| Fri, Feb 06 |
LECTURE:
Gameplay Modeling
|
-
Week 4 › February 08 - February 14
Concept Revision
| Mon, Feb 09 |
LECTURE:
The Game Loop
|
| Tue, Feb 10 |
ENGRC:
Paper Prototyping
|
| Wed, Feb 11 |
LECTURE:
Architecture Design
|
| Thu, Feb 12 |
LAB 4:
Physics Engines
LAB 4:
Level Design
|
| Fri, Feb 13 |
LECTURE:
Data-Driven Design
|
-
Week 5 › February 18 - February 21
Nondigitial Prototype
| Wed, Feb 18 |
DELIVERABLE:
Nondigital Prototype
|
| Thu, Feb 19 |
ENGRC:
Milestones
|
| Fri, Feb 20 |
DELIVERABLE:
Nondigital Prototype
|
-
Week 6 › February 22 - February 28
Gameplay Specification
| Mon, Feb 23 |
LECTURE:
Sprite Graphics
|
| Tue, Feb 24 |
CLASS:
Gameplay Workshop
|
| Wed, Feb 25 |
LECTURE:
Perspective
|
| Thu, Feb 26 |
ENGRC:
Technical Preparations
|
| Fri, Feb 27 |
CRITIQUE:
Architecture/Design Critique
|
-
Week 7 › March 01 - March 07
Gameplay Prototype
| Mon, Mar 02 |
LECTURE:
Geometry and Texture
|
| Tue, Mar 03 |
DELIVERABLE:
Gamplay Prototype
|
| Wed, Mar 04 |
DELIVERABLE:
Gamplay Prototype
|
| Thu, Mar 05 |
PLAYTEST:
Gameplay Playtest
|
| Fri, Mar 06 |
LECTURE:
Memory and Optimization
|
-
Week 8 › March 08 - March 14
Technical Specifications
| Mon, Mar 09 |
LECTURE:
Game Physics
|
| Tue, Mar 10 |
ENGRC:
Technical Workshop
|
| Wed, Mar 11 |
LECTURE:
box2d
|
| Thu, Mar 12 |
ENGRC:
Technical Workshop
|
| Fri, Mar 13 |
LECTURE:
Pathfinding
|
-
Week 9 › March 15 - March 21
Technical Prototype
| Mon, Mar 16 |
DELIVERABLE:
Technical Prototype
|
| Tue, Mar 17 |
DELIVERABLE:
Technical Prototype
|
| Wed, Mar 18 |
LECTURE:
Character Behavior
|
| Thu, Mar 19 |
PLAYTEST:
Technical Playtest
|
| Fri, Mar 20 |
LECTURE:
Sensing & Perception
|
-
Week 10 › March 22 - March 28
Document Revisions
| Mon, Mar 23 |
LECTURE:
Level Design
|
| Tue, Mar 24 |
ENGRC:
Challenge Design
|
| Wed, Mar 25 |
LECTURE:
Strategic Planning
|
| Thu, Mar 26 |
ENGRC:
Level Design
|
| Fri, Mar 27 |
CRITIQUE:
Level Design
|
-
Week 11 › April 05 - April 11
Alpha Release
| Mon, Apr 06 |
DELIVERABLE:
Alpha Release
|
| Tue, Apr 07 |
DELIVERABLE:
Alpha Release
|
| Wed, Apr 08 |
DELIVERABLE:
Alpha Release
|
| Thu, Apr 09 |
PLAYTEST:
Alpha Release
|
| Fri, Apr 10 |
LECTURE:
Game Audio
|
-
Week 12 › April 12 - April 18
Game Manual
| Mon, Apr 13 |
LECTURE:
Player Testing
|
| Tue, Apr 14 |
ENGRC:
Manual Workshop
|
| Wed, Apr 15 |
LECTURE:
Storytelling
|
| Thu, Apr 16 |
ENGRC:
Project Walkthrough
|
| Fri, Apr 17 |
CRITIQUE:
Playtest Critique
|
-
Week 13 › April 19 - April 25
Beta Release
| Mon, Apr 20 |
DELIVERABLE:
Beta Release
|
| Tue, Apr 21 |
DELIVERABLE:
Beta Release
|
| Wed, Apr 22 |
DELIVERABLE:
Beta Release
|
| Thu, Apr 23 |
PLAYTEST:
Beta Release
|
| Fri, Apr 24 |
CRITIQUE:
Level Design
|
-
Week 14 › April 26 - May 02
Final Portfolio
| Wed, May 27 |
LECTURE:
The Industry
|
| Tue, Apr 28 |
ENGRC:
Portfolio Revision
|
| Wed, Apr 29 |
Workday
|
| Thu, Apr 30 |
ENGRC:
Portfolio Revision
|
| Fri, May 01 |
CRITIQUE:
Playtest Critique
|
-
Week 15 › May 03 - May 05
Golden Master
| Mon, May 04 |
DELIVERABLE:
Golden Master
|
| Tue, May 05 |
DELIVERABLE:
Golden Master
|