Calendar

Click on a week to see the schedule of activities for that period.

For any activity marked DELIVERABLE, CRITIQUE, or ENGRC (which includes PLAYTEST), attendance is mandatory and will count towards your participation grade. For other days, attendance is appreciated, but not required. Days marked as WORKDAY are open office hours giving you free time to work on your project.

The location of a class depends upon the day of the week. Classes held MWF will meet in CIS 142 while classes held TuTh (during the discussion section) will be held in the Uris Fiske Classroom. If you are in doubt as to the location of an activity, click on its link below.

Week 1 › January 19 - January 24
Week 2 › January 25 - January 31
Idea Formation
Mon, Jan 26 LECTURE: Game Components
Tue, Jan 27 ENGRC: Idea Formation
Wed, Jan 28 LECTURE: Rules and Mechanics
Thu, Jan 29 LAB 2: Artificial Intelligence and Pathfinding
LAB 2: Creating Art Assets
Fri, Jan 30 LECTURE: Uncertainty and Risk
Week 3 › February 01 - February 07
Concept Document
Mon, Feb 02 LECTURE: Economies and Balance
Tue, Feb 03 ENGRC: Concept Workshop
Wed, Feb 04 LECTURE: Prototyping
Thu, Feb 05 LAB 3: Optimization
LAB 3: Animation
Fri, Feb 06 LECTURE: Gameplay Modeling
Week 4 › February 08 - February 14
Concept Revision
Mon, Feb 09 LECTURE: The Game Loop
Tue, Feb 10 ENGRC: Paper Prototyping
Wed, Feb 11 LECTURE: Architecture Design
Thu, Feb 12 LAB 4: Physics Engines
LAB 4: Level Design
Fri, Feb 13 LECTURE: Data-Driven Design
Week 5 › February 18 - February 21
Nondigitial Prototype
Wed, Feb 18 DELIVERABLE: Nondigital Prototype
Thu, Feb 19 ENGRC: Milestones
Fri, Feb 20 DELIVERABLE: Nondigital Prototype
Week 6 › February 22 - February 28
Gameplay Specification
Mon, Feb 23 LECTURE: Sprite Graphics
Tue, Feb 24 CLASS: Gameplay Workshop
Wed, Feb 25 LECTURE: Perspective
Thu, Feb 26 ENGRC: Technical Preparations
Fri, Feb 27 CRITIQUE: Architecture/Design Critique
Week 7 › March 01 - March 07
Gameplay Prototype
Mon, Mar 02 LECTURE: Geometry and Texture
Tue, Mar 03 DELIVERABLE: Gamplay Prototype
Wed, Mar 04 DELIVERABLE: Gamplay Prototype
Thu, Mar 05 PLAYTEST: Gameplay Playtest
Fri, Mar 06 LECTURE: Memory and Optimization
Week 8 › March 08 - March 14
Technical Specifications
Mon, Mar 09 LECTURE: Game Physics
Tue, Mar 10 ENGRC: Technical Workshop
Wed, Mar 11 LECTURE: box2d
Thu, Mar 12 ENGRC: Technical Workshop
Fri, Mar 13 LECTURE: Pathfinding
Week 9 › March 15 - March 21
Technical Prototype
Mon, Mar 16 DELIVERABLE: Technical Prototype
Tue, Mar 17 DELIVERABLE: Technical Prototype
Wed, Mar 18 LECTURE: Character Behavior
Thu, Mar 19 PLAYTEST: Technical Playtest
Fri, Mar 20 LECTURE: Sensing & Perception
Week 10 › March 22 - March 28
Document Revisions
Mon, Mar 23 LECTURE: Level Design
Tue, Mar 24 ENGRC: Challenge Design
Wed, Mar 25 LECTURE: Strategic Planning
Thu, Mar 26 ENGRC: Level Design
Fri, Mar 27 CRITIQUE: Level Design
Week 11 › April 05 - April 11
Alpha Release
Mon, Apr 06 DELIVERABLE: Alpha Release
Tue, Apr 07 DELIVERABLE: Alpha Release
Wed, Apr 08 DELIVERABLE: Alpha Release
Thu, Apr 09 PLAYTEST: Alpha Release
Fri, Apr 10 LECTURE: Game Audio
Week 12 › April 12 - April 18
Game Manual
Mon, Apr 13 LECTURE: Player Testing
Tue, Apr 14 ENGRC: Manual Workshop
Wed, Apr 15 LECTURE: Storytelling
Thu, Apr 16 ENGRC: Project Walkthrough
Fri, Apr 17 CRITIQUE: Playtest Critique
Week 13 › April 19 - April 25
Beta Release
Mon, Apr 20 DELIVERABLE: Beta Release
Tue, Apr 21 DELIVERABLE: Beta Release
Wed, Apr 22 DELIVERABLE: Beta Release
Thu, Apr 23 PLAYTEST: Beta Release
Fri, Apr 24 CRITIQUE: Level Design
Week 14 › April 26 - May 02
Final Portfolio
Wed, May 27 LECTURE: The Industry
Tue, Apr 28 ENGRC: Portfolio Revision
Wed, Apr 29 Workday
Thu, Apr 30 ENGRC: Portfolio Revision
Fri, May 01 CRITIQUE: Playtest Critique
Week 15 › May 03 - May 05
Golden Master
Mon, May 04 DELIVERABLE: Golden Master
Tue, May 05 DELIVERABLE: Golden Master