Class Sessions

This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.

We do not record lectures in this course. You are expected to attend in order to learn the material.

Jan. 30. Uncertainty and Risk

Uncertainty and Risk

In our second lecture on game mechanics, we look at the nature of uncertainty and risk. While it is fine to have randomness in your game, it should be handled appropriately.    More ›

January 30, 2026 CIS 142 LECTURE

Jan. 28. Rules and Mechanics

Rules and Mechanics

Before you start to program your game, you need a better understanding of how it is actually played. In this lecture we take a deeper look at how game mechanics work. This is the first of a series on rules.    More ›

January 28, 2026 CIS 142 LECTURE

Jan. 27. Idea Formation

Idea Formation

In this lab you will immediately start thinking about ideas for your game. If you have attended lecture, you will now know enough about what we are expecting you to focus on in this stage of development. The challenge is coming up with something feasible.    More ›

January 27, 2026 Fiske Classroom ENGRC

Jan. 26. Game Components

Game Components

As you begin work on your game, understand that not everyone will be programming. In this lecture we show how we devide up game development to take advantage of your multidisciplinary team.    More ›

January 26, 2026 CIS 142 LECTURE

Jan. 23. Design Elements

Design Elements

Before you propose your game idea, you need to understand the basic design vocabulary we will be using. Otherwise, you are very likely to pitch a narrative that does not have a clearly defined ludic focus.    More ›

January 23, 2026 CIS 142 LECTURE