Class Sessions
This page includes the instructions for the most recent class session, as well as an indication of where it will be located. Days are listed reverse order, so the most recent day is always first.
We do not record lectures in this course. You are expected to attend in order to learn the material.
Mar. 13. Pathfinding
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We start our sequence of AI lectures talking about pathfinding. This is the process of using AI algorithms to move your game characters about the terrain. More › |
| March 13, 2026 | CIS 142 | LECTURE |
Mar. 12. Technical Workshop
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Given the importance of the documents this weekend, we are giving you more than one discussion section to work on them. More › |
| March 12, 2026 | Fiske Classroom | ENGRC |
Mar. 11. box2d
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Box2d is the primary physics engine for 2d games (even though this is the result of a historical accident). In this lecture we discuss its features and show how to use it effectively. More › |
| March 11, 2026 | CIS 142 | LECTURE |
Mar. 10. Technical Workshop
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Now that you have had a critique, it is time to use that information to work on the documents due this weekend. These are important documents, so TAs will be around to help you with this. More › |
| March 10, 2026 | Fiske Classroom | ENGRC |
Mar. 9. Game Physics
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Game physics can get really complex, so fortunately we have physics engines to help us with all the hard parts. But before we learn how to use a physics engine, we first need to understand the big picture. More › |
| March 9, 2026 | CIS 142 | LECTURE |