Assignments

Assignments are used to break down the project into feasible units. We will continue to post instructions to the assignments all semester long. You should check back in this space at the beginning of each week for the new assignments.


Project Assignments

Project assignments are the core of this course. They are intended to keep you focused towards completion of your game. They include both the intermediate prototypes and the documents that you are expected to prepare throughout the course. Assignments in bold are major deliverables that correspond to a sprint, followed by an in-class presentation.

Assignment Task Deadline
Assignment 0 Team Workflow 1/27/24
Assignment 1 Initial Proposal 2/3/24
Assignment 2 Concept Document 2/10/24
Assignment 3 Concept Revision 2/17/24
Assignment 4 Nondigital Prototype 2/19/24
Assignment 5 Milestone Document 2/24/24
Assignment 6 Gameplay Specification 3/2/24
Assignment 7 Gameplay Prototype 3/4/24
Assignment 8 Architecture Specification 3/16/24
Assignment 9 Visual Design Specification 3/16/24
Assignment 10 Technical Prototype 3/18/24
Assignment 11 Document Revisions 3/30/24
Assignment 12 Alpha Release 4/8/24
Assignment 13 Game Manual 4/20/24
Assignment 14 Beta Release 4/22/24
Assignment 15 Final Document Portfolio 5/4/24
Assignment 16 Golden Master 5/6/24
Assignment 17 GDIAC Showcase 5/18/24

Two-Week Reports

The two-week reports are intended to help the course staff monitor both group and individual progress over the course of the semester. You are expected to submit a two-week report after every intermediate prototype submission. The two week report is both a short group-written assignment and an individual response on CATME.

Report Task Deadline
Report 1 Gameplay Prototype Report 3/9/24
Report 2 Technical Prototype Report 3/23/24
Report 3 Alpha Release Report 4/13/24
Report 4 Beta Release Report 4/27/24
Report 5 Golden Master Report 5/8/24
Report 6 Group Evaluation 5/20/24