# 6 Error Analysis Basics

## 6.1 Floating point

Most floating point numbers are essentially *normalized scientific notation*, but in binary. A typical normalized number in double precision looks like \[
(1.b_1 b_2 b_3 \ldots b_{52})_2 \times 2^{e}
\] where \(b_1 \ldots b_{52}\) are 52 bits of the *significand* that appear after the binary point. In addition to the normalize representations, IEEE floating point includes subnormal numbers (the most important of which is zero) that cannot be represented in normalized form; \(\pm \infty\); and Not-a-Number (NaN), used to represent the result of operations like \(0/0\).

The rule for floating point is that “basic” operations (addition, subtraction, multiplication, division, and square root) should return the true result, correctly rounded. So a Julia statement

```
# Compute the sum of x and y (assuming they are exact)
= x + y z
```

actually computes \(\hat{z} = \operatorname{fl}(x+y)\) where \(\operatorname{fl}(\cdot)\) is the operator that maps real numbers to the closest floating point representation. For numbers that are in the normalized range (i.e. for which \(\operatorname{fl}(z)\) is a normalized floating point number), the relative error in approximating \(z\) by \(\operatorname{fl}(z)\) is smaller in magnitude than machine epsilon; for double precision, \(\epsilon_{\mathrm{mach}} = 2^{-53} \approx 1.1 \times 10^{-16}\); that is, \[
\hat{z} = z(1+\delta), \quad |\delta| \leq \epsilon_{\mathrm{mach}}.
\] We can *model* the effects of roundoff on a computation by writing a separate \(\delta\) term for each arithmetic operation in Julia; this is both incomplete (because it doesn’t handle non-normalized numbers properly) and imprecise (because there is more structure to the errors than just the bound of machine epsilon). Nonetheless, this is a useful way to reason about roundoff when such reasoning is needed.

## 6.2 Sensitivity, conditioning, and types of error

In almost every sort of numerical computation, we need to think about errors. Errors in numerical computations can come from many different sources, including:

*Roundoff error*from inexact computer arithmetic.*Truncation error*from approximate formulas.*Termination of iterations*.*Statistical error*.

There are also *model errors* that are related not to how accurately we solve a problem on the computer, but to how accurately the problem we solve models the state of the world.

There are also several different ways we can think about errors. The most obvious is the *forward error*: how close is our approximate answer to the correct answer? One can also look at *backward error*: what is the smallest perturbation to the problem such that our approximation is the true answer? Or there is *residual error*: how much do we fail to satisfy the defining equations?

For each type of error, we have to decide whether we want to look at the *absolute* error or the *relative* error. For vector quantities, we generally want the *normwise* absolute or relative error, but often it’s critical to choose norms wisely. The *condition number* for a problem is the relation between relative errors in the input (e.g. the right hand side in a linear system of equations) and relative errors in the output (e.g. the solution to a linear system of equations). Typically, we analyze the effect of roundoff on numerical methods by showing that the method in floating point is *backward stable* (i.e. the effect of roundoffs lead to an error that is bounded by some polynomial in the problem size times \(\epsilon_{\mathrm{mach}}\)) and separately trying to show that the problem is *well-conditioned* (i.e. small backward error in the problem inputs translates to small forward error in the problem outputs).

We are often concerned with *first-order* error analysis, i.e. error analysis based on a linearized approximation to the true problem. First-order analysis is often adequate to understand the effect of roundoff error or truncation of certain approximations. It may not always be enough to understand the effect of large statistical fluctuations.