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Build avatar joints and hierarchy

Step 7

Step 7. Now we need to set the joints so we can animate the avatar so it moves in-world instead of being completely stiff.

You can automatically set the joint position for all the body parts by clicking a button, this is pretty accurate for a human figure, some joints may need to be adjusted however.

For anything else, such as a horse, you will have to manually set all of the positions yourself.