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java.lang.Objectcs5643.rigidbody.RigidBodySystem
public class RigidBodySystem
Maintains a dynamic list of RigidBody objects, and provides access to their state for numerical integration of dynamics and collision processing.
| Field Summary | |
|---|---|
(package private) java.util.HashSet<RigidBody> |
bodies
List of RigidBody objects. |
(package private) CollisionProcessor |
collisionProcessor
|
(package private) java.util.ArrayList<Force> |
F
List of Force objects. |
(package private) boolean |
processCollisions
|
(package private) double |
time
Current simulation time. |
| Constructor Summary | |
|---|---|
RigidBodySystem()
Basic constructor. |
|
| Method Summary | |
|---|---|
void |
add(RigidBody rb)
Adds the RigidBody to the system, and invalidates the existing CollisionProcessor. |
void |
addForce(Force f)
Adds a force object (until removed) |
void |
advanceTime(double dt)
Incomplete/Debugging integrator implementation. |
void |
display(javax.media.opengl.GL gl)
Displays RigidBody and Force objects. |
int |
getNBodies()
Number of rigid bodies. |
boolean |
getProcessCollisions()
Returns true if collision processing is enabled, and false otherwise. |
(package private) java.util.Collection<RigidBody> |
getRigidBodies()
Fragile reference to rigid bodies. |
void |
jiggle()
Applies some random accelerations to the objects (modify as desired). |
RigidBody |
pickBody(javax.vecmath.Point2d p)
Picks body based on some criteria, or null if none picked. |
void |
remove(RigidBody rb)
Removes the RigidBody from the system, and invalidates the existing CollisionProcessor. |
void |
removeForce(Force f)
Useful for removing temporary forces, such as user-interaction spring forces. |
void |
reset()
Moves all rigidbodys to undeformed/materials positions, and sets all velocities to zero. |
void |
setProcessCollisions(boolean enable)
Enables/disables collision processing. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
double time
java.util.HashSet<RigidBody> bodies
java.util.ArrayList<Force> F
CollisionProcessor collisionProcessor
boolean processCollisions
| Constructor Detail |
|---|
public RigidBodySystem()
| Method Detail |
|---|
public void addForce(Force f)
public void removeForce(Force f)
java.util.Collection<RigidBody> getRigidBodies()
public int getNBodies()
public RigidBody pickBody(javax.vecmath.Point2d p)
public void add(RigidBody rb)
public void remove(RigidBody rb)
public void reset()
public void jiggle()
public void advanceTime(double dt)
public void setProcessCollisions(boolean enable)
public boolean getProcessCollisions()
public void display(javax.media.opengl.GL gl)
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