| _active | cugl::Scene | protected |
| _after | cugl::scene2::LoadingScene | protected |
| _assets | cugl::scene2::LoadingScene | protected |
| _bar | cugl::scene2::LoadingScene | protected |
| _batch | cugl::scene2::Scene2 | protected |
| _before | cugl::scene2::LoadingScene | protected |
| _button | cugl::scene2::LoadingScene | protected |
| _camera | cugl::Scene | protected |
| _children | cugl::scene2::Scene2 | protected |
| _color | cugl::scene2::Scene2 | protected |
| _completed | cugl::scene2::LoadingScene | protected |
| _directory | cugl::scene2::LoadingScene | protected |
| _framebuffer | cugl::scene2::Scene2 | protected |
| _name | cugl::Scene | protected |
| _progress | cugl::scene2::LoadingScene | protected |
| _safearea | cugl::scene2::Scene2 | protected |
| _size | cugl::Scene | protected |
| _started | cugl::scene2::LoadingScene | protected |
| addChild(const std::shared_ptr< scene2::SceneNode > &child) | cugl::scene2::Scene2 | virtual |
| addChildWithName(const std::shared_ptr< scene2::SceneNode > &child, const std::string name) | cugl::scene2::Scene2 | inline |
| addChildWithTag(const std::shared_ptr< scene2::SceneNode > &child, unsigned int tag) | cugl::scene2::Scene2 | inline |
| alloc(const std::string scene, const std::string directory) | cugl::scene2::LoadingScene | inlinestatic |
| alloc(const std::shared_ptr< cugl::AssetManager > &manager, const std::string directory) | cugl::scene2::LoadingScene | inlinestatic |
| cugl::scene2::Scene2::alloc() | cugl::scene2::Scene2 | inlinestatic |
| allocWithHint(const Size &hint) | cugl::scene2::Scene2 | inlinestatic |
| allocWithHint(float width, float height) | cugl::scene2::Scene2 | inlinestatic |
| allocWithViewport(const Size &size) | cugl::scene2::Scene2 | inlinestatic |
| allocWithViewport(float width, float height) | cugl::scene2::Scene2 | inlinestatic |
| allocWithViewport(const Rect &rect) | cugl::scene2::Scene2 | inlinestatic |
| allocWithViewport(const Vec2 &origin, const Size &size) | cugl::scene2::Scene2 | inlinestatic |
| allocWithViewport(float x, float y, float width, float height) | cugl::scene2::Scene2 | inlinestatic |
| dispose() | cugl::scene2::LoadingScene | virtual |
| getAssetManager() const | cugl::scene2::LoadingScene | inline |
| getBounds() const | cugl::Scene | inline |
| getCamera() | cugl::Scene | inline |
| getCamera() const | cugl::Scene | inline |
| getChild(unsigned int pos) | cugl::scene2::Scene2 | |
| getChild(unsigned int pos) const | cugl::scene2::Scene2 | |
| getChild(unsigned int pos) const | cugl::scene2::Scene2 | inline |
| getChildByName(const std::string name) const | cugl::scene2::Scene2 | |
| getChildByName(const std::string name) const | cugl::scene2::Scene2 | inline |
| getChildByTag(unsigned int tag) const | cugl::scene2::Scene2 | |
| getChildByTag(unsigned int tag) const | cugl::scene2::Scene2 | inline |
| getChildCount() const | cugl::scene2::Scene2 | inline |
| getChildren() | cugl::scene2::Scene2 | inline |
| getChildren() const | cugl::scene2::Scene2 | inline |
| getColor() const | cugl::scene2::Scene2 | inline |
| getFrameBuffer() const | cugl::scene2::Scene2 | inline |
| getName() const | cugl::Scene | inline |
| getProgress() const | cugl::scene2::LoadingScene | inline |
| getSafeBounds() const | cugl::scene2::Scene2 | inline |
| getSize() const | cugl::Scene | inline |
| getSpriteBatch() const | cugl::scene2::Scene2 | inline |
| init(const std::string scene, const std::string directory) | cugl::scene2::LoadingScene | |
| init(const std::shared_ptr< cugl::AssetManager > &manager, const std::string directory) | cugl::scene2::LoadingScene | |
| cugl::scene2::Scene2::init() override | cugl::scene2::Scene2 | virtual |
| initWithHint(const Size &hint) | cugl::scene2::Scene2 | inline |
| initWithHint(float width, float height) | cugl::scene2::Scene2 | |
| initWithViewport(const Size &size) | cugl::scene2::Scene2 | inline |
| initWithViewport(float width, float height) | cugl::scene2::Scene2 | inline |
| initWithViewport(const Rect &rect) | cugl::scene2::Scene2 | inline |
| initWithViewport(const Vec2 &origin, const Size &size) | cugl::scene2::Scene2 | inline |
| initWithViewport(float x, float y, float width, float height) | cugl::scene2::Scene2 | |
| isActive() const | cugl::Scene | inline |
| isComplete() const | cugl::scene2::LoadingScene | inline |
| isPending() const | cugl::scene2::LoadingScene | inline |
| LoadingScene() | cugl::scene2::LoadingScene | inline |
| operator std::string() const | cugl::Scene | inline |
| removeAllChildren() | cugl::scene2::Scene2 | virtual |
| removeChild(unsigned int pos) | cugl::scene2::Scene2 | virtual |
| removeChild(const std::shared_ptr< scene2::SceneNode > &child) | cugl::scene2::Scene2 | |
| removeChildByName(const std::string name) | cugl::scene2::Scene2 | |
| removeChildByTag(unsigned int tag) | cugl::scene2::Scene2 | |
| render() override | cugl::scene2::Scene2 | virtual |
| reset() | cugl::Scene | inlinevirtual |
| resizeToHint(const Size &hint) | cugl::scene2::Scene2 | inline |
| resizeToHint(float width, float height) | cugl::scene2::Scene2 | |
| resizeViewport(const Size &size) | cugl::scene2::Scene2 | inline |
| resizeViewport(float width, float height) | cugl::scene2::Scene2 | |
| Scene() | cugl::Scene | inline |
| Scene2() | cugl::scene2::Scene2 | |
| screenToWorldCoords(const Vec2 &screenCoords) const | cugl::Scene | inline |
| setActive(bool value) | cugl::Scene | inlinevirtual |
| setColor(const Color4 color) | cugl::scene2::Scene2 | inline |
| setFrameBuffer(const std::shared_ptr< graphics::FrameBuffer > &buffer) | cugl::scene2::Scene2 | inline |
| setName(const std::string name) | cugl::Scene | inline |
| setSpriteBatch(const std::shared_ptr< graphics::SpriteBatch > &batch) | cugl::scene2::Scene2 | inline |
| start() | cugl::scene2::LoadingScene | |
| swapChild(const std::shared_ptr< scene2::SceneNode > &child1, const std::shared_ptr< scene2::SceneNode > &child2, bool inherit=false) | cugl::scene2::Scene2 | |
| toString(bool verbose=false) const override | cugl::scene2::Scene2 | virtual |
| update(float timestep) | cugl::scene2::LoadingScene | virtual |
| worldToScreenCoords(const Vec3 &worldCoords) const | cugl::Scene | inline |
| ~LoadingScene() | cugl::scene2::LoadingScene | inline |
| ~Scene() | cugl::Scene | inline |
| ~Scene2() | cugl::scene2::Scene2 | inline |