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CUGL 3.0
Cornell University Game Library
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Classes | |
| class | AnchoredLayout |
| class | Button |
| class | ButtonGroup |
| class | CanvasNode |
| class | FadeBy |
| class | FadeTo |
| class | FloatLayout |
| class | GridLayout |
| class | Label |
| class | Layout |
| class | LoadingScene |
| class | MeshNode |
| class | MoveBy |
| class | MoveTo |
| class | NinePatch |
| class | OrderedNode |
| class | PathNode |
| class | PolygonNode |
| class | ProgressBar |
| class | RotateBy |
| class | RotateTo |
| class | ScaleBy |
| class | ScaleTo |
| class | Scene2 |
| class | Scene2Loader |
| class | Scene2Texture |
| class | SceneNode |
| class | ScrollPane |
| class | Slider |
| class | SpriteNode |
| class | TextField |
| class | TexturedNode |
| class | WireNode |
The classes to construct a 2-d scene graph.
Even though this is an optional package, this is one of the core features of CUGL. These classes provide basic UI support (including limited Figma) support. Any 2-d game will make extensive use of these classes. And even 3-d games may use these classes for the HUD overlay.