![]() |
CUGL 3.0
Cornell University Game Library
|
Namespaces | |
| namespace | distrib |
Classes | |
| class | BoxObstacle |
| class | CapsuleObstacle |
| class | DistanceJoint |
| class | FrictionJoint |
| class | GearJoint |
| class | Joint |
| class | MotorJoint |
| class | MouseJoint |
| class | Obstacle |
| class | ObstacleSelector |
| class | ObstacleWorld |
| class | PolygonObstacle |
| class | PrismaticJoint |
| class | PulleyJoint |
| class | RevoluteJoint |
| class | WeldJoint |
| class | WheelJoint |
| class | WheelObstacle |
The classes to represent 2-d physics.
For 2-d physics, CUGL uses the venerable box2d. For the most part, we do not need anything more than that. However, box2d does involve a lot of boilerplate code in setting up bodies and fixtures. Students have found that they like the "training wheel" classes in this package.