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CUGL 3.0
Cornell University Game Library
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#include <CUGameController.h>
Public Member Functions | |
| GameControllerDPadEvent () | |
| GameControllerDPadEvent (const std::string key, GameController::DPad pos, const Timestamp &stamp) | |
Public Attributes | |
| Timestamp | timestamp |
| std::string | uuid |
| GameController::DPad | state |
This simple class is a struct to hold information about hat movement
A hat is a directional pad with 9 different states. This event will fire only when this state changes.
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inline |
Constructs a new acceleration event with the default values
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inline |
Constructs a new hat event with the given values
| key | The device UID |
| pos | The hat position |
| stamp | The timestamp for the event |
| GameController::DPad cugl::GameControllerDPadEvent::state |
The new D-Pad position
| Timestamp cugl::GameControllerDPadEvent::timestamp |
The time of the input event
| std::string cugl::GameControllerDPadEvent::uuid |
The UID of the relevant device