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CUGL 2.5
Cornell University Game Library
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Classes | |
| class | Action |
| class | ActionManager |
| class | AnchoredLayout |
| class | Animate |
| class | Button |
| class | ButtonGroup |
| class | CanvasNode |
| class | FadeIn |
| class | FadeOut |
| class | FloatLayout |
| class | GridLayout |
| class | Label |
| class | Layout |
| class | MeshNode |
| class | MoveBy |
| class | MoveTo |
| class | NinePatch |
| class | OrderedNode |
| class | PathNode |
| class | PolygonNode |
| class | ProgressBar |
| class | RotateBy |
| class | RotateTo |
| class | ScaleBy |
| class | ScaleTo |
| class | SceneNode |
| class | ScrollPane |
| class | Slider |
| class | SpriteNode |
| class | TextField |
| class | TexturedNode |
| class | WireNode |
The classes to construct an 2-d scene graph.
This namespace was chosen to future-proof the game engine. We will eventually want to add 3-d scene graphs as well, and this namespace will prevent any collisions with those scene graph nodes.