![]() |
CUGL 2.5
Cornell University Game Library
|
Namespaces | |
| namespace | net |
Classes | |
| class | BoxObstacle |
| class | CapsuleObstacle |
| class | DistanceJoint |
| class | FrictionJoint |
| class | GearJoint |
| class | Joint |
| class | MotorJoint |
| class | MouseJoint |
| class | Obstacle |
| class | ObstacleSelector |
| class | ObstacleWorld |
| class | PolygonObstacle |
| class | PrismaticJoint |
| class | PulleyJoint |
| class | RevoluteJoint |
| class | WeldJoint |
| class | WheelJoint |
| class | WheelObstacle |
The classes to represent 2-d physics.
This namespace was chosen to future-proof the game engine. We will eventually want to add a 3-d physics engine as well, and this namespace will prevent any collisions with those scene graph nodes.