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CUGL 2.5
Cornell University Game Library
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This is the complete list of members for cugl::scene2::FadeOut, including all inherited members.
| _duration | cugl::scene2::Action | protected |
| Action() | cugl::scene2::Action | inline |
| alloc() | cugl::scene2::FadeOut | inlinestatic |
| alloc(float time) | cugl::scene2::FadeOut | inlinestatic |
| clone() override | cugl::scene2::FadeOut | virtual |
| dispose() | cugl::scene2::FadeOut | inline |
| FadeOut() | cugl::scene2::FadeOut | inline |
| getDuration() const | cugl::scene2::Action | inline |
| init() | cugl::scene2::FadeOut | inline |
| init(float time) | cugl::scene2::FadeOut | |
| operator std::string() const | cugl::scene2::Action | inline |
| setDuration(float time) | cugl::scene2::Action | inline |
| start(const std::shared_ptr< SceneNode > &target, void **state) override | cugl::scene2::FadeOut | virtual |
| stop(const std::shared_ptr< SceneNode > &target, void **state) override | cugl::scene2::FadeOut | virtual |
| toString(bool verbose=false) const override | cugl::scene2::FadeOut | virtual |
| update(const std::shared_ptr< SceneNode > &target, void *state, float dt) override | cugl::scene2::FadeOut | virtual |
| ~Action() | cugl::scene2::Action | inline |
| ~FadeOut() | cugl::scene2::FadeOut | inline |