| _bodyA | cugl::physics2::Joint | protected |
| _bodyB | cugl::physics2::Joint | protected |
| _collideConnected | cugl::physics2::Joint | protected |
| _dirty | cugl::physics2::Joint | protected |
| _joint | cugl::physics2::Joint | protected |
| _remove | cugl::physics2::Joint | protected |
| _type | cugl::physics2::Joint | protected |
| activatePhysics(b2World &world) override | cugl::physics2::WeldJoint | virtual |
| alloc() | cugl::physics2::WeldJoint | inlinestatic |
| allocWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB) | cugl::physics2::WeldJoint | inlinestatic |
| allocWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB, const Vec2 localA, const Vec2 localB) | cugl::physics2::WeldJoint | inlinestatic |
| deactivatePhysics(b2World &world) | cugl::physics2::Joint | inline |
| getCollideConnected() | cugl::physics2::Joint | inline |
| getDamping() const | cugl::physics2::WeldJoint | inline |
| getJoint() | cugl::physics2::Joint | inline |
| getLocalAnchorA() const | cugl::physics2::WeldJoint | inline |
| getLocalAnchorB() const | cugl::physics2::WeldJoint | inline |
| getObstacleA() | cugl::physics2::Joint | inline |
| getObstacleB() | cugl::physics2::Joint | inline |
| getReferenceAngle() const | cugl::physics2::WeldJoint | inline |
| getStiffness() const | cugl::physics2::WeldJoint | inline |
| getType() const | cugl::physics2::Joint | inline |
| init() | cugl::physics2::Joint | inline |
| initWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB) override | cugl::physics2::WeldJoint | virtual |
| initWithObstacles(const std::shared_ptr< Obstacle > &obsA, const std::shared_ptr< Obstacle > &obsB, const Vec2 localA, const Vec2 localB) | cugl::physics2::WeldJoint | |
| isDirty() const | cugl::physics2::Joint | inline |
| isRemoved() const | cugl::physics2::Joint | inline |
| Joint() | cugl::physics2::Joint | |
| markDirty(bool value) | cugl::physics2::Joint | inline |
| markRemoved(bool value) | cugl::physics2::Joint | inline |
| release() | cugl::physics2::Joint | |
| setCollideConnected(bool flag) | cugl::physics2::Joint | inline |
| setDamping(float value) | cugl::physics2::WeldJoint | inline |
| setLocalAnchorA(const Vec2 point) | cugl::physics2::WeldJoint | inline |
| setLocalAnchorA(float x, float y) | cugl::physics2::WeldJoint | inline |
| setLocalAnchorB(const Vec2 point) | cugl::physics2::WeldJoint | inline |
| setLocalAnchorB(float x, float y) | cugl::physics2::WeldJoint | inline |
| setObstacleA(const std::shared_ptr< Obstacle > &obs) | cugl::physics2::Joint | inline |
| setObstacleB(const std::shared_ptr< Obstacle > &obs) | cugl::physics2::Joint | inline |
| setReferenceAngle(float value) | cugl::physics2::WeldJoint | inline |
| setStiffness(float value) | cugl::physics2::WeldJoint | inline |
| WeldJoint() | cugl::physics2::WeldJoint | |
| ~Joint() | cugl::physics2::Joint | virtual |