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CUGL 2.1
Cornell University Game Library
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#include <CUAnchoredLayout.h>
Public Attributes | |
| float | x_offset |
| float | y_offset |
| Anchor | anchor |
| bool | absolute |
This inner class stores the layout information as a struct.
Offsets may either be absolute or relative. A relative offset is expressed as a percentage of width or height. An absolute offset is expressed in terms of Node coordinates.
| bool cugl::scene2::AnchoredLayout::Entry::absolute |
Whether to use an absolute offset instead of a relative (percentage) one
| Anchor cugl::scene2::AnchoredLayout::Entry::anchor |
The associated anchor point
| float cugl::scene2::AnchoredLayout::Entry::x_offset |
The x offset from the anchor in absolute or relative units
| float cugl::scene2::AnchoredLayout::Entry::y_offset |
The y offset from the anchor in absolute or relative units
1.8.16